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Trip Attack (Ranged): Difference between revisions

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(Corrected duration. Prone condition lasts indefinitely (but only on the ranged version))
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{{See also|Trip Attack (Melee)}}
{{See also|Trip Attack (Melee)}}
{{Weapon action page
{{Weapon action page
| summary = '''Trip Attack (Ranged)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.
| summary = '''Trip Attack (Ranged)''' is a [[Battle Master]] [[Fighter]] class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.
| description = A powerful shot that possibly knocks the target {{Cond|Prone}}.
| description = A powerful shot that possibly knocks the target {{Cond|Prone}}.
| image = Trip Attack Ranged.webp
| image = Trip Attack Ranged.webp

Revision as of 06:58, 29 July 2024

Trip Attack Ranged.webp

Trip Attack (Ranged) is a Battle Master Fighter class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.

Description

A powerful shot that possibly knocks the target Prone Prone.

The target can't be Huge in size.

Properties

Cost
Action
Cost on hit
Superiority Die
Damage
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details
Attack roll (On Miss: Does not spend Superiority Dice.)
STR Save
 Range: Normal weapon range
Recharge: Per turn

Condition: Prone

Prone Prone

Duration: Until Long rest

Weapon action DC  Strength saving throw

How to learn

Classes:

Granted by feats: Martial Adept