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Ritual Axe: Difference between revisions

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(Corrected self-damage HP threshold)
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| special =  
| special =  
| weapon actions = Lacerate
| weapon actions = Lacerate
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = Looted from the table next to [[Abdirak]].
* Looted from the table next to [[Abdirak]] in the [[Shattered Sanctum]].
| where to find location = Shattered Sanctum
| where to find x = 338
| where to find y = -26
| notes = * While the item description says 'chance,' the chance to inflict {{SAI|Bane (Spell)|Bane}} on hit is 100%.
| notes = * While the item description says 'chance,' the chance to inflict {{SAI|Bane (Spell)|Bane}} on hit is 100%.
* The duration of the Bane effect is 2 turns, and does not stack.
* The duration of the Bane effect is 2 turns, and does not stack.

Revision as of 08:32, 21 August 2024

Ritual Axe image

Ritual Axe is an uncommon Handaxe that inflicts Bane against the wielder's targets.

Description Icon.png

Though shiny and recently polished, dried blood still fills the deepest crevices of this axe.

Properties

Damage
Details
Handaxes Handaxes
Rarity: Uncommon
Enchantment: None
 One-Handed
Light (weapon property) Light
Thrown Thrown
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.9 kg / 1.8 lb
Price: 280 gp
UID WPN_GOB_PainPriest_Handaxe
UUID 5c996c03-99e9-40c1-8acf-d761550d26f5

Special

The holder of this item gains:

The Scourge Mistress' Bane
Chance to inflict upon the target a 1d4 penalty to Attack rolls and Saving throws. If the attacker still has 25% or more hit points, they take 1d6Damage TypesPiercing themselves.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Where to find

Notes

  • While the item description says 'chance,' the chance to inflict Bane Bane on hit is 100%.
  • The duration of the Bane effect is 2 turns, and does not stack.
  • The second effect of the wielder taking 1d6 piercing damage triggers until the wielder is below 50% Hit Points, not 25% as per the description.
  • The Savage Attacker Savage Attacker feat will result in the secondary damage being re-rolled higher.
  • Effects which reduces incoming piercing damage reduces the self-inflicted damage.