Ad placeholder
Light of Creation: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) mNo edit summary |
HiddenDragon (talk | contribs) mNo edit summary |
||
Line 26: | Line 26: | ||
| special = | | special = | ||
| weapon actions = Rush Attack, Lacerate, Cleave | | weapon actions = Rush Attack, Lacerate, Cleave | ||
| where to find = | | where to find = Looted from [[Bernard]] at the top floor. | ||
| where to find location = Arcane Tower | |||
| where to find x = -38 | |||
| where to find y = -284 | |||
| notes = * This "chance to stun the wielder" occurs each time the wielder attacks with this weapon. | | notes = * This "chance to stun the wielder" occurs each time the wielder attacks with this weapon. | ||
** One must pass a {{SavingThrow|CON|dc=10}} to resist being stunned. | ** One must pass a {{SavingThrow|CON|dc=10}} to resist being stunned. |
Revision as of 09:18, 21 August 2024
Light of Creation is an uncommon halberd that deals additional Lightning damage, but has a chance to Stun its wielder on each successful attack.
Small lodestones have been inserted along the halberd's shaft, a strange blue current running through them.
Properties
- Damage
- 1d10 + 1 (2~11) + Strength modifier Slashing
- Extra damage
- 1d6 (1~6) Lightning
- Details
- Rarity: Uncommon
- Enchantment: + 1
- Two-Handed
- Extra Reach
- Dippable
- Range: 2.5 m / 8 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 130 gp
-
UID
WPN_Tower_AutomatonHalberdUUID
1534c8ee-3651-477d-999c-b22efc9f850d
Special
The holder of this item gains:
- Overcharge
- Chance to the wielder, unless it is a Construct.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them .
- Lacerate ()
Slash at your target's vital points to make it .
- Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
Where to find
- Arcane Tower X: -38 Y: -284: Looted from Bernard at the top floor.
Notes
- This "chance to stun the wielder" occurs each time the wielder attacks with this weapon.
- One must pass a DC 10 Constitution saving throw to resist being stunned.
- The corresponding Constitution saving throws do not appear in the combat log.
- Currently, the only known way to be considered a Construct is to wear the Gloves of the Automaton, purchased in Act Two.
- Helm of Balduran grants stun Immunity.