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Psychic set: Difference between revisions

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|[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]])
|[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]])
|{{Passive|Psionic Revenge}}
|{{Passive|Psionic Revenge}}
|-
|{{MdRarityItem|Psionic Ward Armour}}
|[[Armour]] ({{MediumArmour}}
|{{Passive|Psionic Ward}}
|}
|}


[[Category:Equipment sets]]
[[Category:Equipment sets]]

Revision as of 19:42, 12 October 2024

The Psychic set is a set of equipment that deals or synergizes with Damage TypesPsychic damage and inflicts Mental Fatigue Mental Fatigue.

Psychic Set
Name Type Effect
Bonespike Helmet Headwear (Non-Armour)

Menacing Attack Menacing Attack

This ability does not consume Superiority Dice. ( Recharge: per round)
Fury In The Marrow
When you Rage Rage, hostile creatures in a 3 m / 10 ft radius must succeed a Wisdom saving throw or take 2d4Damage TypesPsychic damage. The targets receive half damage on a save.
Circlet of Psionic Revenge Headwear (Non-Armour)
Psionic Revenge
When you succeed a Saving throw, the foe that caused the throw takes 1d4Damage TypesPsychic. Githyanki also gain a +1 bonus to Intelligence, Wisdom, and Charisma Saving throws.
Psionic Ward Armour Armour ( Medium armour
Psionic Ward
If the item detects that the wearer is gith, they have Resistance to Damage TypesPsychic damage.

Whenever the wearer succeeds on a Saving throw against a spell, they regain 1d4hit points.