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Latest revision as of 21:54, 24 October 2024
Wall of Thorns is a level 6 conjuration spell. This spell allows spellcasters to conjure a wall of brambles, Entangling and damaging any creatures who are in the area, or trying to pass through.
Description
Create a wall of pliable, twisting thorns surrounded by vines.
Creatures can move through the wall, but take 7d8Piercing damage per turn, their Movement Speed is quartered.
Properties
- Cost
- Action + Level 6 Spell Slot
- Damage
- 7d8 (7~56) Piercing
- Details
- DEX Save (On Save: Targets still take half damage.)
- Range: 18 m / 60 ft
- Creates Area: Wall of Thorns
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Area: Wall of Thorns
Wall of Thorns
Duration: 60 turns
Giant, twisted thorns have sprouted from the ground.
They deal 7d8Piercing per turn, and quarter the movement speed of all creatures walking through it.
- Type: Summoned
Condition: Wall of Thorns
Spell save DC Dexterity saving throw
- Walking through a wall of pliable, twisted thorns.
- While within the wall, the affected entity's movement speed is quartered, and it takes 7d8Piercing damage per turn.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class Level 11: Druid
Notes
- This spell creates a wall from the first targeted point to the second targeted point, a distance of up to 36 m / 120 ft. The wall is 4 m / 13 ft wide.
Bugs
- The in-game tooltip says the duration is 1 turn, but this is incorrect. The duration may be until Long Rest.