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Hamarhraft: Difference between revisions
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| price = | | price = 65 | ||
| weapon actions = Tenacity, Backbreaker, Concussive Smash | | weapon actions = Tenacity, Backbreaker, Concussive Smash | ||
| special = <!-- List of special features or abilities granted by the weapon. --> | | special = <!-- List of special features or abilities granted by the weapon. --> |
Revision as of 19:05, 8 August 2023
Hamarhraft is an uncommon Maul that deals Thunder damage in an area around the wielder when they jump.
The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions.
Properties
- Damage
- 2d6 (2~12) + Strength modifier Bludgeoning
- Details
- Rarity: Uncommon
- Enchantment: None
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 65 gp
Special
The holder of this item gains:
- Shockwave: When the wearer Jumps, they deal 1d4Thunder damage in a 3 m / 10 ft radius upon landing.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
Where to find
- Found in a Gilded Chest in one of the burning rooms on the second story of the inn at Waukeen's Rest (X: -84, Y:630). This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in Turn-Based Mode.