Infernal Rapier: Difference between revisions

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(Created page with "{{WeaponPage <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | image = | description = | quote = Imagine the soul as a blade. A good one, carefully looked after. A bad one suited for rusting in the rain. Flame-chewed and narrow, this blade is Wyll's soul summarised in steel. | category = martial | melee or ranged = melee | handedness = one-handed | type = Rapiers | rarity = very rare | enchantment = +2 | damage = 1d8 +...")
 
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| damage type = Piercing
| damage type = Piercing
| versatile damage = 1d10 + 2
| versatile damage = 1d10 + 2
| finesse = yes
| dippable = yes
| dippable = yes
| weight kg = 0.9
| weight kg = 0.9

Revision as of 05:07, 9 August 2023

Infernal Rapier is a very rare, moderately enchanted (+2) special variant of the Rapiers family of weapons. It is a martial melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength.

Description Icon.png

Imagine the soul as a blade. A good one, carefully looked after. A bad one suited for rusting in the rain. Flame-chewed and narrow, this blade is Wyll's soul summarised in steel.

Properties

Damage
D8 Piercing.png 1d8 + 2 (3~10) + Strength or Dexterity modifier Damage TypesPiercing damage
Details
Rapiers Rapiers
Rarity: Very Rare
Enchantment: + 2
 One-Handed
Finesse Finesse
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.9 kg / 1.8 lb
Price: 960 gp

Special

The holder of this item gains:

  • High Spellcasting: You gain a +1 bonus to Spell Save DC.
  • Melee Caster: Instead of its Dexterity Modifier, the affected entity adds its Spellcasting Ability Modifier to Attack Rolls.
  • Planar Ally: Cambion: Cast Planar Ally: Cambion once per Long Rest.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Strike Piercing Strike ()

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Weakening Strike Weakening Strike ()

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Flourish Flourish ()

Feint an attack to possibly throw your opponent Off Balance Off Balance.

Where to find

Potential reward during Wyll's companion quest, The Blade of Frontiers, at the end of Chapter Two. Bring Wyll along when enterring the Mind Flayer Colony, free Zariel's asset, then pass a DC 14 Persuasion Check to successfully ask for a reward.