Infernal Rapier: Difference between revisions
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{{WeaponPage | {{WeaponPage | ||
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->| image = Infernal Rapier Icon.png | ||
| image = | |||
| description = | | description = | ||
| quote = Imagine the soul as a blade. A good one, carefully looked after. A bad one suited for rusting in the rain. Flame-chewed and narrow, this blade is Wyll's soul summarised in steel. | | quote = Imagine the soul as a blade. A good one, carefully looked after. A bad one suited for rusting in the rain. Flame-chewed and narrow, this blade is Wyll's soul summarised in steel. | ||
Line 18: | Line 17: | ||
| weight lb = 1.8 | | weight lb = 1.8 | ||
| price = 960 | | price = 960 | ||
<!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. --> | <!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. -->| weapon actions = Piercing Strike, Weakening Strike, Flourish | ||
| weapon actions = Piercing Strike, Weakening Strike, Flourish | | special = * '''High Spellcasting:''' You gain a +1 bonus to Spell Save DC. | ||
| special = | |||
* '''High Spellcasting:''' You gain a +1 bonus to Spell Save DC. | |||
* '''Melee Caster:''' Instead of its Dexterity Modifier, the affected entity adds its Spellcasting Ability Modifier to Attack Rolls. | * '''Melee Caster:''' Instead of its Dexterity Modifier, the affected entity adds its Spellcasting Ability Modifier to Attack Rolls. | ||
* '''[[Planar Ally: Cambion]]:''' Cast [[Planar Ally: Cambion]] once per [[Long Rest]]. | * '''[[Planar Ally: Cambion]]:''' Cast [[Planar Ally: Cambion]] once per [[Long Rest]]. | ||
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | | where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | ||
Potential reward during [[Wyll]]'s companion quest, [[The Blade of Frontiers]], at the end of [[Chapter Two]]. Bring Wyll along when enterring the [[Mind Flayer Colony]], free Zariel's asset, then pass a DC 14 [[Persuasion]] Check to successfully ask for a reward. | Potential reward during [[Wyll]]'s companion quest, [[The Blade of Frontiers]], at the end of [[Chapter Two]]. Bring Wyll along when enterring the [[Mind Flayer Colony]], free Zariel's asset, then pass a DC 14 [[Persuasion]] Check to successfully ask for a reward. | ||
}} | }} |
Revision as of 00:41, 10 August 2023
Infernal Rapier is a very rare, moderately enchanted (+2) special variant of the Rapiers family of weapons. It is a martial melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength.
Imagine the soul as a blade. A good one, carefully looked after. A bad one suited for rusting in the rain. Flame-chewed and narrow, this blade is Wyll's soul summarised in steel.
Properties
- Damage
- 1d8 + 2 (3~10) + Strength or Dexterity modifier Piercing damage
- Details
- Rapiers
- Rarity: Very Rare
- Enchantment: + 2
- One-Handed
- Finesse
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 0.9 kg / 1.8 lb
- Price: 960 gp
Special
The holder of this item gains:
- High Spellcasting: You gain a +1 bonus to Spell Save DC.
- Melee Caster: Instead of its Dexterity Modifier, the affected entity adds its Spellcasting Ability Modifier to Attack Rolls.
- Planar Ally: Cambion: Cast Planar Ally: Cambion once per Long Rest.
Weapon actions
If you have proficiency, equip in main hand to gain:
-
- Piercing Strike ()
- Stab an enemy and possibly inflict Gaping Wounds.
-
- Weakening Strike ()
- Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip.
-
- Flourish ()
- Feint an attack to possibly throw your opponent Off Balance.
Where to find
Potential reward during Wyll's companion quest, The Blade of Frontiers, at the end of Chapter Two. Bring Wyll along when enterring the Mind Flayer Colony, free Zariel's asset, then pass a DC 14 Persuasion Check to successfully ask for a reward.