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Hex (Dexterity): Difference between revisions

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(added upcast info)
(reworded description to match ingame description)
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{{ up to date | 2023-08-20 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Hex (Dexterity)
| name = Hex (Dexterity)
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Hex (Dexterity) is a variant of the [[Hex]] spell.
Hex (Dexterity) is a variant of the [[Hex]] spell.
| description = Make your attacks deal an additional {{DamageText|1d6|Necrotic}} damage to the target and give it {{Disadvantage}} on [[Dexterity]] [[Ability Check|Checks]].
| description = Deal an additional {{DamageText|1d6|Necrotic}} {{DamageColor|Necrotic|damage}} when you attack the target and impart {{Disadvantage}} on [[Dexterity]] [[Ability Check|Checks]].
 
If the target dies before the spell ends, gain {{IconLink|size=25|Reapply Hex Icon.png|Reapply Hex}}, which allows you to use a [[Bonus Action]] to [[Hex]] a new creature without expending a [[Spells#Spell_Slots|Spell Slot]].
| action type = bonus
| action type = bonus
| attack roll =
| attack roll =
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| range = ranged
| range = ranged
| range m =
| range m =
| range ft =
| range ft = 60
| aoe =
| aoe =
| aoe m =
| aoe m =
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| area condition 4 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| notes = * '''Hex''' damage is applied multiple times for multiple successful {{Attack Roll}}s. Example scenarios:
| notes = * If the target dies before the spell ends, gain {{IconLink|size=25|Reapply Hex Icon.png|Reapply Hex}}.
* '''Hex''' damage is applied multiple times for multiple successful {{Attack Roll}}s. Example scenarios:
** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}.
** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}.
** Level 1 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target: additional {{DamageText|1d6|Necrotic}}.
** Level 1 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target: additional {{DamageText|1d6|Necrotic}}.

Revision as of 00:07, 21 August 2023

Template:Up to date

Hex Dexterity Icon.png

Hex (Dexterity) is a level 1 enchantment spell. This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Dexterity checks.

Hex (Dexterity) is a variant of the Hex spell.

Description

Deal an additional 1d6Damage TypesNecrotic damage when you attack the target and impart Disadvantage Icon.png Disadvantage on Dexterity Checks.

Properties

Details
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Upcast: Casting this spell at a higher level doesn't grant any additional benefits.

Condition: Hex: Dexterity

[[ Hex: Dexterity

(Condition)| Hex: Dexterity

]]

How to learn

Classes:

Notes

  • If the target dies before the spell ends, gain Reapply Hex Reapply Hex.
  • Hex damage is applied multiple times for multiple successful Attack rolls. Example scenarios:
    • Warlock hits the target with a melee or ranged weapon attack: additional 1d6Damage TypesNecrotic.
    • Level 1 Warlock casts Eldritch Blast and hits the target: additional 1d6Damage TypesNecrotic.
    • Level 5 Warlock casts Eldritch Blast and hits the target with both rays: additional 2d6Damage TypesNecrotic, for hitting twice.
    • Level 3 Warlock casts Scorching Ray and hits the target with all three rays: additional 3d6Damage TypesNecrotic, for hitting three times.
    • Level 5 Warlock casts Scorching Ray and hits the target with all four rays: additional 4d6Damage TypesNecrotic, for hitting four times.
  • Hex is only triggered by hitting the target with a successful Attack Roll, and not by other sources of damage. Example scenarios:
  • In Early Access Patch 9, there is a bugged interaction between Hex and the Eldritch Invocation Agonising Blast, which causes Agonising Blast bonus damage to be applied an extra time for each instance of Hex damage.
    • In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage will be applied a total of 4 times, if both beams hit: once for each beam, and once for each instance of Hex damage.