Bone Chill: Difference between revisions

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| area condition 4 =
| area condition 4 =
| higher levels = When the spellcaster reaches Level 5, the damage increases by another {{DieIcon|d8|Necrotic}} {{DamageColor|Necrotic|'''1d8''' Necrotic damage}}, for a total of {{DamageText|2d8|Necrotic}}.
| higher levels = When the spellcaster reaches Level 5, the damage increases by another {{DieIcon|d8|Necrotic}} {{DamageColor|Necrotic|'''1d8''' Necrotic damage}}, for a total of {{DamageText|2d8|Necrotic}}.
When the spellcaster reaches Level 10, the damage increases by another {{DieIcon|d8|Necrotic}} {{DamageColor|Necrotic|'''1d8''' Necrotic damage}}, for a total of {{DamageText|3d8|Necrotic}}.
| notes =
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| video =
| video =

Revision as of 06:19, 23 August 2023

Template:Up to date

Bone Chill Icon.png

Bone Chill is a cantrip (Necromancy). It deals Necrotic damage and prevents the target from regaining Hit Points.

Description

Prevent the target from healing. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.

Properties

Damage
D8 Necrotic.png 1d8 (1~8) Damage TypesNecrotic damage
Details
Attack roll
 Range: 18 m / 60 ft

At higher levels

When the spellcaster reaches Level 5, the damage increases by another D8 Necrotic.png 1d8 Necrotic damage, for a total of 2d8Damage TypesNecrotic.

When the spellcaster reaches Level 10, the damage increases by another D8 Necrotic.png 1d8 Necrotic damage, for a total of 3d8Damage TypesNecrotic.

Condition: Bone Chilled

Bone Chilled Bone Chilled

Duration: 1 turn

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

External Links