The Blood of Lathander: Difference between revisions

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(Removed notes template, it breaks on Maces table for some reason)
(Added description detail, returned Notes to its rightful place)
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{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = The Blood of Lathander Icon.png
| image = The Blood of Lathander Icon.png
| description = {{legendary|The Blood of Lathander}} is a legendary mace found through the [[Find the Blood of Lathander]] quest.
| description = {{legendary|The Blood of Lathander}} is a legendary +3 [[Maces|Mace]] found through the [[Find the Blood of Lathander]] quest. It continuously sheds light, blinds nearby Fiends and Undead with its light, can heal its wielder, and allows the wielder to cast [[Sunbeam]].
| quote =  
| quote =  
| category = simple <!-- martial or simple -->
| category = simple <!-- martial or simple -->
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| price = 640
| price = 640
| special = * '''Lathander's Blessing:''' Once per [[Long Rest]], when your hit points are reduced to 0, you regain 2~12 hit points. Allies within 9m also regain 1~6 hit points.
| special = * '''Lathander's Blessing:''' Once per [[Long Rest]], when your hit points are reduced to 0, you regain 2~12 hit points. Allies within 9m also regain 1~6 hit points.
* <!--Icon--> '''Lathander's Light:''' Sheds holy light in a 6m radius. In combat, fiends and undead standing in the light are [[Conditions#Blinded|Blinded]].
* <!--Icon--> '''Lathander's Light:''' Sheds holy light in a 6m radius. In combat, fiends and undead standing in the light are [[Conditions#Blinded|Blinded]]. {{Notes}}
* {{Icon|Spell Evocation Sunbeam.png}} Cast [[Sunbeam]] once per Long Rest.
* {{Icon|Spell Evocation Sunbeam.png}} Cast [[Sunbeam]] once per Long Rest.
| weapon actions = Concussive Smash
| weapon actions = Concussive Smash
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== Notes ==
== Notes ==
* While the item's tooltip says that creatures of the appropriate type must make a  [[Constitution]] [[Saving Throw|saving throw]] to resist becoming [[Blinded (Condition)|blinded]], there is in fact no saving throw rolled as of launch. Fiends and undead in the area are blinded for as long as they remain in that area, unless they are immune to the blinded condition.
* While the item's tooltip says that creatures of the appropriate type must make a  [[Constitution]] [[Saving Throw|saving throw]] to resist becoming [[Blinded (Condition)|blinded]], there is in fact no saving throw rolled as of launch. Fiends and undead in the area are blinded for as long as they remain in that area, unless they are immune to the blinded condition.
* The version of [[Sunbeam]] granted by this item does not allow the character to recast the spells on subsequent turns.
* The version of [[Sunbeam]] granted by this item does not allow the character to recast the spells on subsequent turns.

Revision as of 20:21, 24 August 2023

The Blood of Lathander image

The Blood of Lathander is a legendary +3 Mace found through the Find the Blood of Lathander quest. It continuously sheds light, blinds nearby Fiends and Undead with its light, can heal its wielder, and allows the wielder to cast Sunbeam.


Properties

Damage
D6 Bludgeoning.png 1d6 + 3 (4~9) + Strength modifier Damage TypesBludgeoning damage
Details
Maces Maces
Rarity: Legendary
Enchantment: + 3
 One-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 1.8 kg / 3.6 lb
Price: 640 gp

Special

The holder of this item gains:

  • Lathander's Blessing: Once per Long Rest, when your hit points are reduced to 0, you regain 2~12 hit points. Allies within 9m also regain 1~6 hit points.
  • Lathander's Light: Sheds holy light in a 6m radius. In combat, fiends and undead standing in the light are Blinded. [See Notes]
  • Spell Evocation Sunbeam.png Cast Sunbeam once per Long Rest.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Where to find

Found in Crèche Y'llek, unlocked by following the Find the Blood of Lathander quest.

Notes

  • While the item's tooltip says that creatures of the appropriate type must make a Constitution saving throw to resist becoming blinded, there is in fact no saving throw rolled as of launch. Fiends and undead in the area are blinded for as long as they remain in that area, unless they are immune to the blinded condition.
  • The version of Sunbeam granted by this item does not allow the character to recast the spells on subsequent turns.