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Conjure Minor Elemental: Difference between revisions

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===Ice Mephits===
===Ice Mephits===
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Conjure two ice mephits from the Elemental Chaos. They can [[Hurl]] and [[Exhale]] ice, and [[Explode]] when they die.
Conjure two ice mephits from the Elemental Chaos. They can Hurl and Exhale ice, and Explode when they die.


The Conjured Ice Mephits have an [[Armour Class]] of 11, and <code><span style="color:mediumturquoise">21 Hit Points</span></code> each.
The Conjured Ice Mephits have an [[Armour Class]] of 11, and <code><span style="color:mediumturquoise">21 Hit Points</span></code> each.
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[[File:Mud Mephit Model.png|left|frameless|160x160px]]
[[File:Mud Mephit Model.png|left|frameless|160x160px]]
Conjure two mud mephits from the Elemental Chaos. They can [[Breathe Mud]] and [[Explode]] when they die.
Conjure two mud mephits from the Elemental Chaos. They can Breathe Mud and Explode when they die.


The Conjured Mud Mephits have an [[Armour Class]] of 11, and <code><span style="color:mediumturquoise">18 Hit Points</span></code> each.
The Conjured Mud Mephits have an [[Armour Class]] of 11, and <code><span style="color:mediumturquoise">18 Hit Points</span></code> each.

Revision as of 08:15, 25 August 2023

Conjure Minor Elemental Icon.png

Conjure Minor Elemental is a level 4 conjuration spell. Conjure 2 Mud Mephits, 2 Ice Mephites, or an Azer to fight for you.

Description

Conjure a minor elemental to fight alongside you.

Properties

Details
 Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level doesn't grant any additional benefits.

How to learn

Classes:

Visuals

List Of Conjurable Elementals

Action Monster Azer Overheat.png Azer


Action Monster Azer Overheat.png

Conjure an Azer from the Plane of Fire. It deals both Bludgeoning and Fire damage with its warhammer, and can Overheat.

The Conjured Azer has an Armour Class of 20, and 39 Hit Points.

Conjure Azer Stats
Strength Dexterity Constitution
17 12 15
Intelligence Wisdom Charisma
12 13 10
Melee Attack:
D8 Bludgeoning.png 1d8 + 3 (4~11) Damage TypesBludgeoning
D6 Fire.png 1d6 (1~6) Damage TypesFire

Abilities: Searing Smite Icon.png Searing Smite and Permanently Armed

Ice Mephits


Conjure two ice mephits from the Elemental Chaos. They can Hurl and Exhale ice, and Explode when they die.

The Conjured Ice Mephits have an Armour Class of 11, and 21 Hit Points each.

Conjure Ice Mephits Stats
Strength Dexterity Constitution
7 13 12
Intelligence Wisdom Charisma
9 11 12
Resistances
Type
Bludgeoning Damage Icon.pngBludgeoning Vulnerable
Fire Damage Icon.pngFire Vulnerable
Poison Damage Icon.pngPoison Resistant
Cold Damage Icon.pngCold Immune
Melee Attack:
D4 Slashing.png 1d4 + 1 (2~5) Damage TypesSlashing
D6 Cold.png 2d6 (2~12) Damage TypesCold

Abilities: Chromatic Orb Cold Icon.png Chromatic Orb: Cold, Draconic Ancestry Cold Icon.png Ice Breath and Death Burst: Cold

Mud Mephits


Mud Mephit Model.png

Conjure two mud mephits from the Elemental Chaos. They can Breathe Mud and Explode when they die.

The Conjured Mud Mephits have an Armour Class of 11, and 18 Hit Points each.

Conjure Ice Mephits Stats
Strength Dexterity Constitution
8 12 12
Intelligence Wisdom Charisma
9 11 7
Resistances
Type
Poison Damage Icon.pngPoison Immune
Melee Attack:
D6 Bludgeoning.png 3d6 + 1 (4~19) Damage TypesBludgeoning

Abilities: File:Burrow Earth Myrmidon Icon 64px.png Mud Breath, File:Burrow Earth Myrmidon Icon 64px.png Mud Fling and Death Burst: Force

External Links