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Eldritch Blast: Difference between revisions

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* A target afflicted by [[Hex]] will take additional {{DamageText|1d6|Necrotic}} damage from '''each''' beam.
* A target afflicted by [[Hex]] will take additional {{DamageText|1d6|Necrotic}} damage from '''each''' beam.
* There is a bug when using eldritch blast along with either [[Agonising Blast]] or [[Hex]], and having lightning charges. When damage is applied, [[Agonising Blast]] and [[Hex]] will apply their damage twice on a single beam, rather than once
* There is a bug when using eldritch blast along with either [[Agonising Blast]] or [[Hex]], and having lightning charges. When damage is applied, [[Agonising Blast]] and [[Hex]] will apply their damage twice on a single beam, rather than once
* Whilst being listed as several attacks, if targeting one character, it seems like it's technically delivered as a single attack, therefore effects like [[Death Ward]] on a target will trigger at the end of all attacks, therefore making it possible to down a target, apply one more attack after that but still have them rise with 1HP even through technically the effect of the [[Death Ward]] should have been applied before the last attack. This also results in [[Concentration]] checks being made several times, even if the first one failed. This effect is also observed on [[Magic Missile]].
* When interacting with effects like [[Death Ward]] and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to [[Downed_(Condition)|down]] the target the 2nd attack appears to apply before the [[Death Ward]] activates, which means that after 2 attacks the target would lose the [[Death Ward]] but remain with 1HP. If the initial attack would have 3 applications then the target would be [[Downed_(Condition)|downed]] on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a [[Death Ward]] applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like [[Magic Missile]] and [[Scorching Ray]].
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== External Links ==
== External Links ==
* {{FRWiki|Eldritch blast|long}}
* {{FRWiki|Eldritch blast|long}}

Revision as of 16:15, 25 August 2023

Template:Up to date

Eldritch Blast Icon.png

Eldritch Blast is a cantrip (Evocation). It allows the Warlock to shoot out an energy beam that deals Damage TypesForce damage.

Description

Conjure a beam of crackling energy.

Properties

Damage
D10 Force.png 1d10 (1~10) Damage TypesForce
Details
Attack roll
 Range: 18 m / 60 ft

At higher levels

The spell creates multiple beams at higher levels:
D10 Force.png 1d10 (1~10) Damage TypesForce per ray
  • 2 beams at Level 5
  • 3 beams at Level 10
You can either target a single creature or multiple creatures with the beams. Each beam rolls a separate Attack roll.

How to learn

Classes:

Notes

  • The benefits of Eldritch Invocations, such as Agonising Blast or Repelling Blast, are applied to each beam.
    • While Repelling Blast applies to each beam, it can only knock back a creature once per cast.
  • A target afflicted by Hex will take additional 1d6Damage TypesNecrotic damage from each beam.
  • There is a bug when using eldritch blast along with either Agonising Blast or Hex, and having lightning charges. When damage is applied, Agonising Blast and Hex will apply their damage twice on a single beam, rather than once
  • When interacting with effects like Death Ward and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to down the target the 2nd attack appears to apply before the Death Ward activates, which means that after 2 attacks the target would lose the Death Ward but remain with 1HP. If the initial attack would have 3 applications then the target would be downed on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a Death Ward applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like Magic Missile and Scorching Ray.

External Links