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Hellfire Greataxe: Difference between revisions
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6d6 (6~36)
Fire
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| weight lb = 6.94 | | weight lb = 6.94 | ||
| price = 960 | | price = 960 | ||
| special = * '''Thermodynamo:''' Whenever you deal damage with this weapon, you gain 2 turns of {{SmIconLink|Heat Condition Icon.png| | | special = * '''Thermodynamo:''' Whenever you deal damage with this weapon, you gain 2 turns of {{SmIconLink|Heat Condition Icon.png|Heat (Condition)|Heat}}. | ||
| weapon actions = Cleave, Lacerate, Prepare, Hellflame Cleave | | weapon actions = Cleave, Lacerate, Prepare, Hellflame Cleave | ||
}} | }} |
Revision as of 12:56, 31 August 2023
Hellfire Greataxe is a very rare, moderately enchanted (+2) special variant of the Greataxes family of weapons. It is a martial melee weapon that's wielded with both hands.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
Anything hit by this has the life expectancy of a glass hammer.
Properties
- Damage
1d12 + 2 (3~14) + Strength modifier
Slashing
- Extra damage
1d6 (1~6)
Fire
- Details
Rarity: Very rare
Enchantment: + 2
Two-Handed
Melee: 1.5 m / 5 ft
Weight: 3.15 kg / 6.3 lb
Price: 960 gp
Special
The holder of this item gains:
- Thermodynamo: Whenever you deal damage with this weapon, you gain 2 turns of .
Weapon actions
If you have proficiency, equip in main hand to gain:
Cleave (
)
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
Lacerate (
)
Slash at your target's vital points to make it .
Prepare (
)
Spend
6 m / 20 ft of your movement to deal an additional [Strength modifier]
PhysicalDRS damage (minimum 1) on each successful weapon attack for the rest of the turn.
Hellflame Cleave (
)
Spew hellish flames and strike your foes.
Where to find
- * Found in the Sorcerous Vault of Sorcerous Sundries. Enter the *Silverhand* door and then, in the next area, destroy the door labeled *Illusion* (trying to enter the door normally will not work). Through the door is a chest with the item X: 366 Y: 941.
Condition
- Engulfed by a vengeful fire. Takes 1d4
Fire damage each turn, but can use .
- Heat Convergence consumes all remaining turns of Heat to deal extra
Fire damage on their next fire spell or attack.
- Heat has a maximum
Duration: 7 turns.
![D6 Fire.png](/w/images/thumb/9/96/D6_Fire.png/27px-D6_Fire.png)
![Damage Types](/w/images/thumb/8/84/Fire_Damage_Icon.png/25px-Fire_Damage_Icon.png)