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This page focuses on [[Sarevok Anchev]]'s behavior during combat encounters. | This page focuses on [[Sarevok Anchev]]'s behavior during combat encounters. |
Revision as of 11:11, 5 October 2023
Overview | Combat |
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2023-10-05. If multiple days have passed since, this template should be removed. |
This page focuses on Sarevok Anchev's behavior during combat encounters.
This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.
Spells and Abilities
Common
- Jump
- Opportunity Attack
Main Hand Attack
- Sarevok seems to have access to at least two melee attacks per action. If he is affected by "Haste", this can mean Sarevok is capable of firing off four melee attacks in a single turn -- enough to allow his special ability on the next turn.
Notable or Unique
Deathbringer's Legacy
- Sarevok must have 4 stacks of the Condition "Murderous Strikes" to use this ability.
- When he casts this ability, Sarevok gains 1 stack of the condition also named "Deathbringer's Legacy."
Deathbringer Assault
- Sarevok can only use this ability during his turn while he has the condition "Deathbringer's Legacy."
- Melee range only, deals slashing damage.
Conditions
Unique
The following conditions uniquely appear on Sarevok during certain stages of combat with him.
Murderous Strikes:
- This is a stacking condition. Sarevok gains 1 stack when he successfully deals damage to another character in Melee range.
- Description reads: "After performing four attacks, Sarevok will have embodied Bhaal enough to use Deathbringer Assault."
- This condition and all stacks are cleared when Sarevok gains the condition "Deathbringer's Legacy."
Deathbringer's Legacy
- Sarevok gains this condition for 1 turn, after reaching 4 stacks of Murderous Strikes.
- Description reads: "Sarevok is able to use Deathbringer Assault until the end of his next turn."
From Allies
The following conditions are commonly applied onto Sarevok, from allied characters such as Summons.
- Sanctuary (from Sarevok's allied summon)
- Warding Bond (from Sarevok's allied summon)
Immunities
Immunities include Conditions that, according to in-game UI messages, cannot be afflicted onto this character. Conditions that are not explicit "Immune to" messages can still go in this section, but please provide more detail about what combat actions are prevented.
Sarevok cannot be affected by any or all of the following Conditions:
Vulnerabilities
Vulnerabilities include specific named Conditions that can be afflicted onto this character, even if the chance of successfully afflicting this condition on the character is really, really low.
Sarevok can be affected by all of the following Conditions:
- Compelled to Duel
- Frightened
- Hypnotised
- Mental Fatigue
- Prone
- Slowed
- Sluggardly
- Vicious Mockery
Summons
When Sarevok is in combat, these entities always exist in the field, even if Sarevok does not have to "summon" them himself during the fight. This list does not include entities that can "enter the fight later" such as by walking too close to them, even if those entities are allied to Sarevok.
Summons that assist Sarevok have different condition immunities and vulnerabilities than Sarevok himself.
Echo of Amelyssan
- While alive, this summon Casts Warding Bond and Sanctuary on Sarevok.
- On death of this summon, each of Sarevok's attacks will heal him for 2-24 hit points.
Echo of Illasera
- While alive, may cast Haste on Sarevok.
- On death of this summon, Sarevok is permanently hastened and cannot be affected by paralysis, restraints, or other attempts to reduce his movement speed.
Echo of Sendai