Hellrider Longbow: Difference between revisions
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{{WeaponPage | {{WeaponPage | ||
| image = Longbow PlusOne Icon.png | | image = Longbow PlusOne Icon.png | ||
| icon = Longbow PlusOne Unfaded Icon.png | |||
| category = martial | | category = martial | ||
| quote = This longbow was forged from the remnants of Stanislav the Silver's shield, found near the wreckage of Castle Ravenloft some years ago. | | quote = This longbow was forged from the remnants of Stanislav the Silver's shield, found near the wreckage of Castle Ravenloft some years ago. | ||
Line 17: | Line 18: | ||
| price = 770 | | price = 770 | ||
| special = * '''Heightened Awareness:''' Gain a +3 bonus to [[Initiative]] Rolls and {{Advantage}} on [[Perception]] [[Checks|Ability Checks]]. | | special = * '''Heightened Awareness:''' Gain a +3 bonus to [[Initiative]] Rolls and {{Advantage}} on [[Perception]] [[Checks|Ability Checks]]. | ||
* '''Fiendish Fire:''' Once per turn, a creature hit by this weapon will possibly be afflicted with {{ | * '''Fiendish Fire:''' Once per turn, a creature hit by this weapon will possibly be afflicted with {{Cond|Faerie Fire}} {{SavingThrow|DEX|dc=13}} to negate. | ||
| weapon actions = Hamstring Shot, Brace (Ranged) | | weapon actions = Hamstring Shot, Brace (Ranged) | ||
}} | }} |
Revision as of 00:06, 13 October 2023
Hellrider Longbow is an uncommon, lightly enchanted (+1) special variant of the Longbows family of weapons. It is a martial ranged weapon that's wielded with both hands.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
This longbow was forged from the remnants of Stanislav the Silver's shield, found near the wreckage of Castle Ravenloft some years ago.
Properties
- Damage
1d8 + 1 (2~9) + Dexterity modifier
Piercing damage
- Details
Longbows
Rarity: Uncommon
Enchantment: + 1
Two-Handed
Range: 18 m / 60 ft
Weight: 1.1 kg / 2.2 lb
Price: 770 gp
Special
The holder of this item gains:
- Heightened Awareness: Gain a +3 bonus to Initiative Rolls and
Advantage on Perception Ability Checks.
- Fiendish Fire: Once per turn, a creature hit by this weapon will possibly be afflicted with DC 13
Dexterity saving throw to negate.
Weapon actions
If you have proficiency, equip in main hand to gain:
Hamstring Shot (
)
Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.
Where to find
Sold by Ferg Drogher in Rivington
Notes
- UUID: 75c90d55-c262-446d-937c-8adbef1e3e93