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Faerie Fire: Difference between revisions
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m (Added Magic Initiate: Druid and items to How to learn section) |
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| races = Drow, Drow Half-Elf | | races = Drow, Drow Half-Elf | ||
| race learns at level 3 = Drow, Drow Half-Elf | | race learns at level 3 = Drow, Drow Half-Elf | ||
| granted by feats = Magic Initiate: Druid | |||
| granted by items = Hellrider Longbow, Xyanyde | |||
| summary = This spell allows spellcasters to conjure brilliant light. Any creature caught in the radius temporarily sheds faint light and prevents {{Cond|Invisible}}. | | summary = This spell allows spellcasters to conjure brilliant light. Any creature caught in the radius temporarily sheds faint light and prevents {{Cond|Invisible}}. | ||
| description = All targets within the light turn visible, and {{Attack Roll}}s against them have {{Advantage}}. | | description = All targets within the light turn visible, and {{Attack Roll}}s against them have {{Advantage}}. |
Revision as of 05:10, 14 October 2023
Faerie Fire is a level 1 evocation spell. This spell allows spellcasters to conjure brilliant light. Any creature caught in the radius temporarily sheds faint light and prevents .
Description
All targets within the light turn visible, and Attack rolls against them have Advantage.
Properties
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Upcast: Casting this spell at a higher level doesn't grant any additional benefits.Condition: Faerie Fire
Duration: 10 turns
How to learn
Classes:
- Class Level 1: Bard, Druid, Light Domain, and Archfey
Races:
- Character level 3: Drow, and Drow Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Granted by the following items:
Notes
- Drow and Drow Half-Elves can only cast the spell once per Long Rest.
External Links
- Faerie fire on the Forgotten Realms Wiki