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Greater Invisibility: Difference between revisions
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| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| notes = * The first [[Stealth]] check [[Ability Check|DC]] is 15. The following checks start at a DC of 17, increasing by 1 per check. | | notes = * The first [[Stealth]] check [[Ability Check|DC]] is 15. The following checks start at a DC of 17, increasing by 1 per check. | ||
* {{Class|Circle of the Land}}s who choose the Underdark Land at level 7 learn this spell automatically. | * {{Class|Circle of the Land}}s who choose the Underdark Land at level 7 learn this spell automatically. |
Revision as of 18:50, 19 October 2023
Greater Invisibility is a level 4 illusion spell. This spell allows spellcasters to provide a more resilient form of Invisibility for their allies.
Description
Turn a creature Invisible. Attacks against it have Disadvantage. It attacks with Advantage. Invisibility breaks when you fail increasingly harder Stealth Ability Checks on attacking, casting spells or interacting with items.
Properties
- Details
- Melee: 1.5 m / 5 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Greater Invisibility
Duration: 10 turns
- Entity has Advantage on Attack rolls. Attack Rolls against it have Disadvantage
- When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.