User:NtCarlson/Sandbox2
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- Phalar Aluve (Underdark): Even after the considerable Honour mode nerfs, is still extremely strong, giving a 1d4 penalty to all Saving throws and 1d4Thunder to all damage applied to affected enemies in a 6 m / 20 ft AoE. Alternatively, it can be used to provide a 6 m / 20 ft AoE Bless effect that stacks with .
- Gloves of Baneful Striking (Mountain Pass): Guaranteed to apply a 1d4 penalty to all Saving throws for Duration: 2 turns on weapon attacks.
- Ritual Axe (Goblin Camp): Guaranteed to apply on hit, but also take 1d6Slashing self-damage every time you attack. Stacks with the Gloves of Baneful Striking for a 2d4 penalty to all Saving throws.
Build ideas
Warden of Vitality
Roles: Face character, healer, buffer
- Healer built around the spell that is also available early through Magical Secrets.
- This grants a non-concentration buff that lets you cast Bonus action for Duration: 10 turns. for just a
- The build is centered around spamming this ability.
- Restore Vitality's duration is p
- Casting doesn't consume spell slots, but it counts as a level 3 spell for .
- Has access of all face character abilities including , , and .
- Has access to many out-of-combat buffs including , , , and .
- Has Expertise in 6 skills (2 from level 3, 2 from level 1, and 2 from ).
Core items
- Phalar Aluve: This weapon will be used for its ability rather than the ability it is known for. This grants all nearby allies in 6 m / 20 ft an effect equivalent to but also stacks with it. Conveniently, Phalar Aluve is also a finesse weapon (very unusual for its weapon class).
- The Whispering Promise: This item will grant for Duration: 2 turns on heal. This is key to boost the utility of . This gives a non-concentration source of this potent effect that also stacks with Phalar Aluve's equivalent effect.
- Hellrider's Pride: This will grant for Duration: 2 turns on heal which further boosts the utility of each heal. These will be upgraded to The Reviving Hands in Act III.
- Wapira's Crown: This will heal you 1d6hit points whenever you cast a healing spell. Once the build is online, that will be twice per turn. It also works as a replacement for . Note that it doesn't actually grant from The Whispering Promise.
- Boots of Aid and Comfort: This will apply 3 temporary hit points on every heal. Due to the way temporary hit points work, this may actually be detrimental. (It could prevent a better source of temporary HP from applying).
Rejected items
- Staff of Arcane Blessing: The bonus to the effect does apply with The Whispering Promise.