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Moonbeam

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Moonbeam.webp

Moonbeam is a level 2 evocation spell. This spell allows spellcasters to call down a beam of moonlight that deals Radiant damage to any creature that enters the beam or starts its turn there.

Description

Call down a beam of light that damages any creatures that enters the beam or starts its turn in the light. You can use an Action to move the beam 18 m / 60 ft.

Properties

Cost
Action + Level 2 Spell Slot
Damage
D10 Radiant.png 2d10 (2~20) Damage TypesRadiant per turn
Details
CON Save (On Save: Targets still take half damage.)
 Range: 18 m / 60 ft
AoE: 1 m / 3 ft (Radius)
Creates Area: Moonbeam
Concentration Concentration

At higher levels

Upcast: When the spell is cast at 3rd level or higher, damage increases by 1d10Damage TypesRadiant for each Spell Slot Level above 2nd.

Area: Moonbeam

Moonbeam Moonbeam

Duration: 10 turns

AoE: 1 m / 3 ft (Radius)

Type: Summoned

Condition: Moonbeam (Aura)

Moonbeam Moonbeam

Spell save DC  Constitution saving throw

  • Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 2d10Damage TypesRadiant. On a successful save, targets still take half damage.

How to learn

Classes:

Granted by the following items:

Notes

  • The incantation for Moonbeam is Ex Textura, Latin for "from the weave".
  • When cast, the spellcaster gains the following ability:
    • Move Moonbeam Move Moonbeam: Move the beam of moonlight up to 18 m / 60 ft.
  • Neither Moonbeam Moonbeam nor Move Moonbeam Move Moonbeam breaks Sanctuary Sanctuary even if you successfully deal damage.
  • As of Patch 6, casting Moonbeam on a blighted area in the Shadow-Cursed Lands will lead to the caster losing Concentration over the spell and dispelling it, but damage will still be done.

External Links