Ad placeholder
Sneak Attack (Melee)
Jump to navigation
Jump to search
For the ranged version of this action see: Sneak Attack (Ranged)
Sneak Attack is a rogue action. This ability allows the rogue to exploit an enemy's distraction and deal extra damage to their vulnerable spots with melee weapons.
The weapon must have the Finesse property, but can still utilise Strength if it is higher than Dexterity.
Description
Deal extra damage to a foe you have Advantage against.
Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage.
Properties
- Cost:
- Action
- Damage:
- Normal weapon damage
- + 1d6 (1~6) Weapon
- Details:
- Range: Normal weapon range
- Recharge: Per turn
At Higher Levels
For every 2 Rogue Levels above 1, your Sneak Attack deals an additional 1d6WeaponDRS damage, up to 6d6 at Level 11:
How to learn
Notes
- Sneak Attack refreshes after the Rogue's turn ends.
- As Sneak Attack requires a Finesse weapon, it may not be used with main hand unarmed attacks.
- The Sneak Attack reaction will trigger when using Flurry of Blows while wielding a finesse weapon in your main hand, and uses the weapon's damage type.
- When Sneak Attack is applied automatically to a triggering attack via the reaction system, it is treated as a "DRS"
- When using a weapon attack that hits multiple foes, such as Whirlwind Attack, the Sneak Attack reaction that can trigger from the attack will only affect the first target hit
- When dual-wielding, your off hand Sneak Attack uses the damage type of your main hand weapon. For example, if your main hand is a Practice Sword, your off hand Sneak Attack will deal Bludgeoning damage, even if the off hand weapon itself is a Piercing weapon.