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Allandra's Whelm
This article is about gameplay elements – such as characters, quests or mechanics – that have been removed from the game and is no longer available. |
Allandra's Whelm is a rare, moderately enchanted (+2) variant of the Tridents family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage. Its design lends itself well to be thrown at enemies as a projectile.
When Allandra was a girl, she saw a hot spall of matter fire through the sky. She wished upon this falling star, but instead of getting an answer from the sky, she got one from the sea in the voice of Umberlee, goddess of the endless fathom.
Properties
- One-handed damage
- 1d6 + 2 (3~8) + Strength modifier Piercing
- Two-handed damage
- 1d8 + 2 (3~10) + Strength modifier Piercing
- Extra damage
- 1d4 (1~4) Cold
- Details
- Rarity: Rare
- Enchantment: + 2
- Versatile
- Thrown
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 250 gp
Weapon actions
If you have proficiency, equip in main hand to gain:
- Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them .
- Piercing Strike ()
Stab an enemy and possibly inflict .
- Maiming Strike ()
Possibly your target. They can't move.
- Frigid Blade ()
You add your Proficiency Bonus as Cold Damage. When the attack hits, apply . The creature takes 1d4Cold damage when making a weapon attack.