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Psionic Overload

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Psionic Overload is an action and Illithid Power. It grants a 1d4PsychicPsychic damage bonus to each of the caster's attacks at the cost of dealing 1d4PsychicPsychic damage to the caster each turn. This lasts for 10 turns or until the end of combat.

Description

Your attacks deal an additional 1d4PsychicPsychic damage, but you take 1d4PsychicPsychic damage every turn.

Properties

Cost
Action
Damage: 2~8
1d4PsychicPsychic (Per attack)
+ 1d4PsychicPsychic (Per turn to caster)
Details
Range: Self Range: Self
Recharge: Short rest Recharge: Short rest
Duration: 10 turns

Technical details

UID
Shout_TAD_PsionicOverload

Condition: Overloaded With Synaptic Power

Overloaded With Synaptic PowerOverloaded With Synaptic Power

Duration: 10 turns

  • Affected entity deals an additional 1d4PsychicPsychic damage with its attacks, but also receives 1d4PsychicPsychic damage per turn.

How to learn

Used by creatures: Illithid, Partial-Illithid, and Full-Illithid

Other ways to learn:

Notes

  • The extra damage inflicted is added to any action using an Attack rollAttack roll including weapon attacks, unarmed strikes, attack roll spells, and thrown attacks. Actions involving multiple attack rolls such as Eldritch BlastEldritch Blast or Flurry of BlowsFlurry of Blows gain the bonus damage for each individual hit.
  • Spells that do not use attack rolls, such as Magic MissileMagic Missile, do not benefit from this ability.
  • Self-damage received each round still induces ConcentrationConcentration checks if using spells which require it. If must-have spells (e.g. HasteHaste) are wanted alongside Psionic Overload, it may be advisable to have an ally cast them (on the character using Psionic Overload).
  • Self-damage from this ability breaks SanctuarySanctuary on the caster, despite the spell stating it breaks from damaging "another creature".
  • Self-damage from this ability may result in multiple damage riders on the caster: having effects such as Lightning ChargesLightning Charges or radiant damage from the  Callous Glow Ring while Psionic Overload is active will likely result in the user of this ability taking significant damage each turn.