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Adept of the Absolute

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Revision as of 09:47, 11 January 2024 by HarveyPekar (talk | contribs) (Created page with "{{Infobox statistics | image = Adept of the Absolute Model.png | str = 13 | dex = 12 | con = 16 | int = 10 | wis = 18 | cha = 10 | wis_save_proficiency = yes | cha_save_proficiency = yes | level = 8 | name = Adept of the Absolute | type = Humanoid | amour_class = 11 | hit_points_tactician = 75 | hit_points = 58 | resistant1 = Psychic | condition1_mode = Balanced | condition1_name = Death Ward | condition1_description = The next time damage would reduce you to 0 hit point...")
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Adepts are a class-like archetype of NPC's found among followers of the Absolute. Apart from racial differences, each adept has identical statistics, abilities, and features.

Appearances

Adepts of the Absolute appear primarily in Act Two in the halls of Moonrise Towers. Generic adepts additionally appear during the Act Three fight at The High Hall.

Attacks and abilities

Adepts are full spellcasters broadly similar to Clerics. They can upcast spells and have the following spell slots at their disposal:

1 Level 4 Spell Slots.png3 Level 3 Spell Slots.png3 Level 2 Spell Slots.png4 Level 1 Spell Slots.png

Death Ward Death Ward ()
Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.
 Melee: 1.5 m / 5  ft
Guiding Bolt Guiding Bolt ()
D6 Radiant.png 4d6 (4~24) Damage TypesRadiant
The next attack roll against this target has Advantage Icon.png Advantage.
 Range: 18 m / 60 ft
Hunger of Hadar Hunger of Hadar ()
D6 Cold.png 2d6 (2~12) Damage TypesCold
+
D6 Acid.png 2d6 (2~12) Damage TypesAcid

Creatures within this black sphere are Blinded Blinded and take damage at the end of their turn and the start of their turn.

Creatures starting their turn in the area take 2d6Damage TypesCold damage. Creatures ending their turn in the area possibly take 2d6Damage TypesAcid damage.

The area is Difficult Terrain Difficult Terrain.

DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Guardian of Faith Guardian of Faith ()
Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points.
 Range: 9 m / 30 ft
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant
Engulf a target in a flame-like radiance.
DEX Save
 Range: 18 m / 60 ft

Named adepts