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Ghulen

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Adept Ghulen is a halfling Adept of the Absolute that can be found in Moonrise Towers in Act Two. He can be found in the Moonrise Towers Prison, guarding the stairs leading up to the ground floor's main hall.

Portrait Ghulen.png
Cover your nose by the cells. Those gnomes smell like labour.
Ghulen

Involvement[edit | edit source]

Moonrise Towers[edit | edit source]

Ghulen can be first encountered in the Moonrise Towers Prison, right after descending from the ground floor or a few steps away from the docks entrance. He stands by the stairs leading up to the ground floor. Talking with Ghulen lets him complain about the prisoners' incessant cries and screaming, as well as about the smell of the gnomes.

If Minthara Minthara's demise is prevented and freed from Jasin Jasin and Sumera Sumera's torture, Ghulen usually is the first Absolutist the party can encounter upon leaving the area, and he needs to be convinced in order to let Minthara go.

  • [ILLITHID] [WISDOM] She's with me - stand down. (DC 14)
  • [TRUE SOUL] What prisoner?
  • [INTIMIDATION] Minthara's been released - and that frees up a cell for people like you, who challenge their betters. (DC 14)
  • [PERSUASION] I think she serves rather well as my personal servant, don't you? (DC 14)
  • [DECEPTION] Just look at her. You've nothing to fear from this drooling idiot. (DC 16)
  • Attack.

Defending Moonrise Towers[edit | edit source]

If the Aylin Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Ghulen is killed during the subsequent battle in a Harper flanking attack from the docks entrance. His corpse can be found next to the stairs leading up to the ground floor, exactly where he stood previously.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Command Flee.webp
Command: Flee Command: Flee ()
Command a creature to flee from you on its turn and do nothing else.
WIS Save
 Range: 18 m / 60 ft
Death Ward.webp
Death Ward Death Ward ()
Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.
 Melee: 1.5 m / 5  ft
Guardian of Faith spell.webp
Guardian of Faith Guardian of Faith ()
Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points.
 Range: 9 m / 30 ft
Guiding Bolt.webp
Guiding Bolt Guiding Bolt ()
D6 Radiant.png 4d6 (4~24) Damage TypesRadiant

The next attack roll against this target has Advantage Icon.png Advantage.

 Range: 18 m / 60 ft
Hunger of Hadar.webp
Hunger of Hadar Hunger of Hadar ()
D6 Cold.png 2d6 (2~12) Damage TypesCold
+
D6 Acid.png 2d6 (2~12) Damage TypesAcid

Creatures within this black sphere are Blinded Blinded and take damage at the end of their turn and the start of their turn.

Creatures starting their turn in the area take 2d6Damage TypesCold damage. Creatures ending their turn in the area possibly take 2d6Damage TypesAcid damage.

The area is Difficult Terrain Difficult Terrain.

DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft

Notable loot[edit | edit source]