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Steel Watcher Titan/Combat

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< Steel Watcher Titan
Revision as of 04:18, 19 February 2024 by 74.215.232.211 (talk) (addition of int reduction strategy)

Tactics and strategy

Tactician:

The Steel Watcher Titan will always trigger Defense Protocol: Bulwark before activating Targeting Profile: Hellfire Missiles and Self-Detonate. These can be interrupted by damaging it enough to remove all of the temporary hp granted by Defense Protocol: Bulwark, 75 thp.

Flashblinder grenades are exceedingly effective in this fight. Not only will they Stun the Titan (and the other Steel Watchers in the fight) for 2 turns, they will also instantly remove Defensive Protocol: Bulwark Defensive Protocol: Bulwark. In Honour mode, Flashblinders become even stronger since the guaranteed stun ignores the Titan's Legendary Resistance Legendary Resistance and since Defensive Protocol is significantly buffed compared to lower difficulties.

Additionally, given its low int score, Absorb Intellect can quickly reduce its int to 0 which will instantly kill it with the Atrophied (Condition).

Attacks and abilities

Watcher Greatsword - Main Hand Attack
D12 Slashing.png 3d12 + 6 (9~42) Damage TypesSlashing
  • Strike with a colossal blade to knock a target Prone Prone and Maim Maim them.
Multiattack Multiattack
D12 Slashing.png 6d12 + 12 (18~84) Damage TypesSlashing
Hellfire Curse Hellfire Curse
Launch Protocol: Bola Launch Protocol: Bola
D12 Bludgeoning.png 2d12 (2~24) Damage TypesBludgeoning
  • Shoot a projectile that possibly Restrains Restrains your target.
Defensive Protocol: Bulwark Defensive Protocol: Bulwark
Terminate Bulwark Protocol Terminate Bulwark Protocol
Repelling Protocol Repelling Protocol
D8 Thunder.png 2d8 (2~16) Damage TypesThunder
  • Expel a wave of force to push assailants back 9 m / 30 ft and knock them Prone Prone.
Targeting Protocol: Hellfire Missiles Targeting Protocol: Hellfire Missiles
Hellfire Missiles Hellfire Missiles
D6 Fire.png 96d6 (96~576) Damage TypesFire
  • Shoot 24 hellfire missiles upwards that rain down on enemies. Each missile deals 4d6Damage TypesFire damage.
Self-Detonate Self-Detonate
D12 Fire.png 12d12 + 78 (90~222) Damage TypesFire
  • Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.