More actions
Hamarhraft is an uncommon maul that deals Thunder damage in an area around the wielder when they land a .
The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions.
Properties
- Damage
- 2d6 (2~12) + Strength modifier Bludgeoning
- Details
- Rarity: Uncommon
- Enchantment: None
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 65 gp
-
UID
MAG_Mobility_ExplosionOnJump_MaulUUID
efb003c3-af98-43d7-bcf4-af29702fb531
Special
The holder of this item gains:
Weapon actions
If you have proficiency, equip in main hand to gain:
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Where to find
- *Found in a gilded chest in one of the burning rooms on the top floor of the inn at Waukeen's Rest X: -85 Y: 631.
- This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in turn-based mode. One could also wait the fire out by completing a long rest or travelling to a different zone. Be cautious however, as waiting it out will complete the area's timed event and render many local NPCs and quests unavailable.
Notes
- Because Shockwave triggers on every taken during a turn, wielding this weapon while using Step of the Wind allows for many triggers of Shockwave in one turn.
- Shockwave does not require a jump in order to trigger. It can also trigger when landing from and actions with a similar effect but different name.
External links
- Hamarhraft on the Forgotten Realms Wiki