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You peer through time itself and can sculpt the future, like temporal clay, into a more favourable form.
Divination School is one of the Subclasses of Wizard. These Wizards specialize in fates and knowledge. They can manipulate random outcomes and see the unseen.
Subclass Features
This subclass obtains all the features from its base class, Wizard, in addition to its unique features outlined below.
Level 2
- Divination Savant
- Halves the cost to learn Divination spells from Scrolls. Learning these spells will only cost 25 gp per spell level.
- Your dreams grant you glimpses that let you influence the future. After each Long Rest you gain two random Portent Dice. During the day, you can use your reaction to change the die of any Attack Roll or Saving Throw rolled within Range: 18 m / 60 ft of you to one of your Portent Dice. Each Portent Die can only be used once, and you lose your unused Portent Dice at the end of the day.
Level 6
- You may gain an additional Portent Die: when taking a Short Rest you receive a Prophecy. Complete it to regain a missing Portent Die.
Level 10
- Once per long rest, use an action to gain the ability to see in the dark out to Range: 24 m / 80 ft, akin to Spell Slot. , without expending a
- Once per long rest, use an action to gain the ability to see creatures out to Range: 9 m / 30 ft, without expending a Spell Slot.
- Both Third Eye bonuses can be active at the same time.