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Storm Sorcery

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Revision as of 20:16, 21 May 2024 by HiddenDragon (talk | contribs)
Storm Sorcery Subclass Icon.png
Whether crackling with the energy of ancient deluges or pierced by gales and hurricanes, your lineage is a strange tapestry scrawled by a tempest.

Storm Sorcery is one of the Subclasses of Sorcerer. They are extremely mobile, being able to fly after each spell they cast, making it safer for them to wade into melee. As they grow in power they can make their spells generate small damaging storms, become resistant to Lightning or Thunder damage and even punish enemies brave enough to attack them by shocking and pushing them far away.

Subclass Features

Sorcerer's default armour
This subclass obtains all the features from its base class, Sorcerer, in addition to its unique features outlined below.

Level 1

Tempestuous Magic Tempestuous Magic
After you cast a Level 1 Spell or higher you can Fly Fly as a Bonus action until the end of your turn without receiving Opportunity Attacks. Doing so allows you to fly up to 9 m / 30 ft.

Level 6

Heart of the Storm Heart of the Storm
Deals extra damage to nearby enemies whenever you cast a Lightning or Thunder Spell.
Heart of the Storm: Lightning Heart of the Storm: Lightning
When you cast a spell that deals Damage TypesLightning damage, you cause a small, local storm. All enemies within 6 m / 20 ft take (Sorcerer Level / 2) Damage TypesLightning damage.
Heart of the Storm: Thunder Heart of the Storm: Thunder
When you cast a spell that deals Damage TypesThunder damage, you cause a small, local storm. All enemies within 6 m / 20 ft take (Sorcerer Level / 2) Damage TypesThunder damage.
Heart of the Storm: Resistance Heart of the Storm: Resistance
You are Resistant to Damage TypesLightning and Damage TypesThunder damage.
Storm Spells
You gain additional spells from your subclass.

Level 11

Storm's Fury Storm's Fury
When you are hit by a melee attack, you deal (Sorcerer Level)Damage TypesThunder damage to the attacker and potentially push them away.