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Avery Sonshal

From bg3.wiki
Revision as of 09:33, 27 June 2024 by HiddenDragon (talk | contribs) (Added portrait, updated quote)

Avery Sonshal is a shopkeeper of the Felogyr's Fireworks workshop in the Lower City of the Baldur's Gate, in Act Three of the game. He can be located and contacted while following through the quest Investigate the Suspicious Toys.

Remember, Felogyr's Fireworks accepts no liability for singed nails, toasted eyelashes, loss of limbs, scalded torsos or blown-off heads
Avery Sonshal's disclaimer

Involvement

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Avery Sonshal is in charge of Felogyr's Fireworks, a workshop that sells various crackers and pyrotechnics to Baldurian citizens, including children. When the party approaches him, they will see a cutscene where it just so happens that he checks one of his underage clients', Willow, knowledge of the rules concerning safe usage of such things.

As the cutscene continues, Avery will address next question to the player. He is tadpoled and aware of the cult, so will immediately recognize fellow True Souls, calling them telepathically friends of Enver Gortash. Half of the conversation henceforth will be kept up in the same manner. The player may ask Avery to give them a free sample of the workshop's production. He will present them with 3 Smokepowder Arrows.

After that, the player will have several options within dialogue. They may choose the line

  • What else do you do for Gortash? (asked aloud).

Sonshal shall speak aloud some gibberish, while again giving the real answer telepathically - he clearly doesn't want his dealings with Gortash to be exposed. This line will allow to perform DC 15 Intimidation check or DC 15 Deception check, both concerning some 'last order from Gortash'. Avery will try to offer excuses, saying that his establihment keeps the schedule, and leaking a word by the way that Gortash is somehow connected with the Gondians.

The party has also an option to tell Avery the password wrested from Arfur Gregorio in Wyrm's Crossing. Hearing the password, Avery will let the party proceed to the second floor of the workshop, but forewarn them not to wander further upstairs. Saying this, he acts in an overly theatrical way, which allows to suspect that 'Uncle Felogyr' is a totally imaginary person.

The player can also simply ask Avery to trade. However, speaking with him again after trading will have the 'password' dialogue line still available.

Avery Sonshal can be pickpocketed. Apart from trading goods, the party may also loot from him Felogyr's Fireworks Cellar Key, Fireworks Workshop Key, Counting House Vault n°5 Key, and a Soot-Stained Letter.

As the quest cannot be ultimately resolved in a peaceful way, Avery Sonshal will join the fight as soon as he notices any ill commotion, siding with the followers of Bane (who reside on the third floor of the building). He will run upstairs and attack the party along with other Felogyr's employees.

Combat

Attacks and Abilities

Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire
Hurl a mote of fire.
 Range: 18 m / 60 ft
Fireball Fireball ()
D6 Fire.png 8d6 (8~48) Damage TypesFire
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6Damage TypesFire damage.
DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Burning Hands Burning Hands ()
D6 Fire.png 3d6 (3~18) Damage TypesFire
Each flammable target is hit with 3d6Damage TypesFire damage.
DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)

Notable loot

Shop

Notable items sold


Related Quests

Investigate the Suspicious Toys

Related Literature

Notes

  • According to the game files, Avery has 44 CON which is capped to 30 in the info window. This may be a bug.