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Jump

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Revision as of 00:55, 29 July 2024 by NtCarlson (talk | contribs) (Added link to the very useful Falling damage page)
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Jump is a common Bonus Action that allows characters to jump vertically or horizontally, up to a distance determined by their Strength score.

Description

Jump to a destination.

Your Strength affects how far you can jump.

Properties

Cost:
Bonus action + 3 m / 10 ftMovement
Details:
 Range: 4.5 m / 15 ft

Notes

  • Jump has a base range of 4.5 m / 15 ft and is increased by 1 m / 3 ft for 2 points of Strength above 10.
  • The range can also be increased by a variety of class features, spells, and items:
Effect Bonus jump range
Enhance Leap Enhance Leap +200% ( Duration: 10 turns)
Athlete Athlete +50%
Advanced Unarmoured Movement Advanced Unarmoured Movement  Range: 6 m / 20 ft
Rage: Tiger Heart Rage: Tiger Heart  Range: 4.5 m / 15 ft
Remarkable Athlete: Jump Remarkable Athlete: Jump  Range: 3 m / 10 ft
Nyrulna
Corvid Token
Bonespike Boots  Range: 1.5 m / 5 ft
The Graceful Cloth
Swiresy Shoes
Monster Slayer Glaive
Encumbered Encumbered -50%
  • Jumping can cause falling damage from heights of greater than 4 m / 13 ft. Refer to Falling damage for details of how this damage is determined.
  • Jumping from a height of around 8 m / 27 ft or higher will cause you to fall Prone Prone upon landing.