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Encrusted with Frost (Condition)

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Revision as of 16:02, 30 August 2024 by Taylan (talk | contribs) (There are a ton of DEX saving throws in the game. Doesn't really make sense to list a few here.)
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  • When there are 7 or more turns remaining, the entity must succeed a DC 12  Constitution saving throw or take 1d4Damage TypesCold and become Frozen Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.

Properties

Stack ID Stack ID: MAG_FROST

Loses duration Loses duration: start of turn

If already applied If already applied: add to duration

Condition: Frozen

Frozen Frozen

Duration: 2 turns

DC 12  Constitution saving throw

Notes

  • The in-game description is wrong, the cold damage comes from succeeding the saving throw, while the frozen effect is from failing it.[Needs Verification]
  • Markoheshkir's Encrusted with Frost condition comes from the Frost of Dark Winter Frost of Dark Winter variant of Kereska's Favour.

Sources of Encrusted with Frost