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Revision as of 02:20, 23 October 2024 by SmolPetra (talk | contribs) (copyedit; updated dex/int saves (patch 7))

Mari is a Human bandit that is raiding the Overgrown Ruins in Act 1.

Involvement

Mari is instantly hostile to the party and can be found within the Refectory. If she sees the party, she will try to alert the other bandits.

Combat

Attacks and abilities

Main Hand Attack Main Hand Attack ()   –  Dagger
Damage: 3~6
D4 Piercing.png
1d4 + 2Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Ranged Attack Ranged Attack ()   –  Shortbow
Damage: 3~8
D6 Piercing.png
1d6 + 2Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Sneak Attack (Melee) Sneak Attack (Melee) ()   –  Dagger
Damage: 4~12
D4 Piercing.pngD6 Weapon.png
1d4 + 2Damage TypesPiercing
+ 1d6Damage TypesWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against.

 Range: Normal weapon range
Recharge: Per turn
Sneak Attack (Ranged) Sneak Attack (Ranged) ()   –  Shortbow
Damage: 4~14
D6 Piercing.pngD6 Weapon.png
1d6 + 2Damage TypesPiercing
+ 1d6Damage TypesWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against.

 Range: 18 m / 60 ft
Recharge: Per turn

Notable loot

External links

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