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Mari
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Mari is one of the bandits raiding the Overgrown Ruins in Act One.
Involvement[edit section | visual editor]
Act One[edit section | visual editor]
Mari is in the Refectory patrolling the antechmaber to the library, while Cefrey, Barton, Haseid, and Torgga inspect the library for loot and Andorn guards the Chapel Entrance. Mari is instantly hostile to the party. If spotted, Mari quickly flees the area to alert the other bandits.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Sneak Attack (Melee) () –
Deal an extra 1d6 damage to a foe you have Advantage against.
Also works if you have an ally within 1.5 m (5 ft) of the target and you don't have Disadvantage.
Deal an extra 1d6 damage to a foe you have Advantage against.
You can also use Sneak Attack if you have an ally within 1.5 m (5 ft) of the target and you don't have Disadvantage.

































