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Mari

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Mari is one of the bandits raiding the Overgrown Ruins in Act One.
I know when I've got a lock beaten and I didn't beat this one.
Mari, after the door she's lockpicking opens on its own.

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Mari is in the Refectory patrolling the antechmaber to the library, while CefreyCefrey, BartonBarton, HaseidHaseid, and TorggaTorgga inspect the library for loot and AndornAndorn guards the Chapel Entrance. Mari is instantly hostile to the party. If spotted, Mari quickly flees the area to alert the other bandits.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Main Hand AttackMain Hand Attack (Action)   –  Dagger
Damage: 3~6
1d4 + 2PiercingPiercing

Make a melee attack with your equipped weapon.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Ranged AttackRanged Attack (Action)   –  Shortbow
Damage: 3~8
1d6 + 2PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m (60 ft) Range: 18 m (60 ft)
Sneak Attack (Melee)Sneak Attack (Melee) (Action)   –  Dagger
Damage: 4~12
1d4 + 2PiercingPiercing
+ 1d6WeaponWeapon

Deal an extra 1d6 damage to a foe you have AdvantageAdvantage against.

Also works if you have an ally within 1.5 m (5 ft) of the target and you don't have DisadvantageDisadvantage.

Range: Normal weapon range Range: Normal weapon range
Recharge: Per turn Recharge: Per turn
Sneak Attack (Ranged)Sneak Attack (Ranged) (Action)   –  Shortbow
Damage: 4~14
1d6 + 2PiercingPiercing
+ 1d6WeaponWeapon

Deal an extra 1d6 damage to a foe you have AdvantageAdvantage against.

You can also use Sneak Attack if you have an ally within 1.5 m (5 ft) of the target and you don't have DisadvantageDisadvantage.

Range: Normal weapon range Range: Normal weapon range
Recharge: Per turn Recharge: Per turn

Allies[edit section | visual editor]

Loot[edit section | visual editor]

Related quests[edit section | visual editor]