Champion is a subclass of Fighter that focuses entirely on passive improvements.
Subclass features[edit | edit source]
Level 3
- The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Level 7
- You're a master of your own body, your athletic prowess extended beyond the usual. Your Jump distance is increased by
3 m / 10 ft.
- You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your Proficiency Bonus to any Strength, Dexterity, and Constitution Checks that you are not Proficient in.
Level 10
- Fighting Style
- Choose 1 additional fighting style
- You gain a +2 bonus to
Attack rolls you make with ranged Weapons.
- You gain a +1 bonus to
Armour Class while wearing Armour.
- When you are wielding a melee weapon in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
- When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
- When you have a Shield, impose
Disadvantage on an enemy who attacks one of your allies when you are within
1.5 m / 5 ft. You must be able to see the enemy.
- When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.
External links[edit | edit source]
Champion on the Forgotten Realms Wiki