Hunter's Mark is a level 1 divination spell. This spell allows spellcasters to mark a creature as their prey and deal additional
Weapon damage to the targeted creature.
Weapon damage whenever you hit it with a weapon attack.
UID
Spell flags

Description
Mark a creature as your quarry to deal an additional 1d6
If the target dies before the spell ends, you can use to mark a new creature.
Properties
- Cost
Bonus action +
Level 1 Spell Slot
Damage: 1~61d6Weapon (Per weapon attack)
- Details
Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details

Target_HuntersMark

Grants:
Condition: Hunter's Mark Quarry
Duration: Until Long rest
Condition: Hunt Completed
- Can use a bonus action to reapply Hunter's Mark to another target.
How to learn
Classes:
- Class level 2: Ranger
- Class level 3: Oath of Vengeance
- Class level 6: College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
Granted by items:
Grymskull Helm (
Recharge: Long rest)
Hunting Shortbow (
Recharge: Long rest)
Notes
- The beast companions for the Beast Master Ranger all have a passive feature, Prey's Scent, that causes this spell to improve their damage as well when their Ranger casts it.
- Otherwise, only the caster benefits from the extra weapon damage.
- The Latin incantations for Hunter's Mark are es praedae mei ("you are my prey") and mors certa ("certain death").
- The damage provided by this spell functions more like Sneak Attack than spell damage; as such, it does not provoke effects that activate on spell damage such as Spellsparkler.
- Unlike in Dungeons & Dragons 5th Edition, unarmed attacks in Baldur's Gate 3 are not counted as "weapon attacks" and do not benefit from Hunter's mark.