Ad placeholder

Swarmkeeper

From bg3.wiki
Jump to navigation Jump to search

Swarmkeeper is a subclass of Ranger, released as part of Patch 8 in 2025. [url 1]

Subclass features[edit | edit source]

Ranger's default armour
Ranger's default armour

This subclass obtains all the features from its base class, Ranger, in addition to its unique features outlined below.

Level 3[edit | edit source]

Prey's ScentPrey's Scent
Your swarm deals additional damage to creatures marked by Hunter's Mark Hunter's Mark
Gathered Swarm
Choose the swarm of nature spirits you've formed a bond with. You can change your swarm whenever you level up. An ability for the chosen swarm can be used once per round after landing an attack.
Cloud of JellyfishCloud of Jellyfish
You gain a swarm of jellyfish that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional LightningLightning damage, Shock Shock your enemy, or teleport you to a safer location.
Flurry of MothsFlurry of Moths
You gain a swarm of moths that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional PsychicPsychic damage, Blind Blind your enemy, or teleport you to a safer location.
Legion of BeesLegion of Bees
You gain a swarm of bees that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional PiercingPiercing damage, push the enemy away from you, or teleport you to a safer location.
Swarm options
Swarm choice Damage option Teleport option Utility option
Cloud of JellyfishCloud of Jellyfish
Cloud of Jellyfish: AttackCloud of Jellyfish: Attack
Deal an extra 1d6LightningLightning to the target of your attack
Cloud of Jellyfish: TeleportCloud of Jellyfish: Teleport
Teleport 5 m / 17 ft away
Cloud of Jellyfish: Shocking StingCloud of Jellyfish: Shocking Sting
ShockShock the target of your attack on a failed Constitution saving throwConstitution saving throw
Flurry of MothsFlurry of Moths
Flurry of Moths: AttackFlurry of Moths: Attack
Deal an extra 1d6PsychicPsychic to the target of your attack
Flurry of Moths: TeleportFlurry of Moths: Teleport
Teleport 5 m / 17 ft away
Flurry of Moths: Blinding SwarmFlurry of Moths: Blinding Swarm
BlindBlind the target of your attack on a failed Constitution saving throwConstitution saving throw
Legion of BeesLegion of Bees
Legion of Bees: AttackLegion of Bees: Attack
Deal an extra 1d6PiercingPiercing to the target of your attack
Legion of Bees: TeleportLegion of Bees: Teleport
Teleport 5 m / 17 ft away
Legion of Bees: KnockbackLegion of Bees: Knockback
Push the target of your attack back 5 m / 17 ft on a failed Strength saving throwStrength saving throw
Subclass Spells
You gain the following spells. They are Always Prepared.

Level 5[edit | edit source]

Subclass Spells
You gain the following spell. It is Always Prepared.

Level 7[edit | edit source]

Writhing Currents: 3
Used to cast Writhing Tide. Replenished on a Long Rest.
Writhing TideWrithing Tide (Bonus Action + Writhing Current)
Condense part of your swarm into a mass that lifts you up. Gain a flying speed of 9 m / 30 ft and become unaffected by surface effects.

Level 9[edit | edit source]

Writhing Currents: 4
One additional use of Writhing Tide.
Subclass Spells
You gain the following spell. It is Always Prepared.

Level 11[edit | edit source]

Mighty SwarmMighty Swarm
Your swarm has grown stronger. The swarm's regular attack now deals 1d8 damage, its special attack has one additional feature, and teleporting with your swarm now also increases your Armour Class Armour Class for the rest of the round.
Upgraded swarm options
Swarm choice Damage option Teleport option Utility option
Cloud of JellyfishCloud of Jellyfish
Cloud of Jellyfish: AttackCloud of Jellyfish: Attack
Deal an extra 1d8LightningLightning to the target of your attack
Cloud of Jellyfish: Mighty TeleportCloud of Jellyfish: Mighty Teleport
Teleport 5 m / 17 ft away and get +2 AC for one turn
Cloud of Jellyfish: Mighty Shocking StingCloud of Jellyfish: Mighty Shocking Sting
ShockShock and DisarmDisarm the target of your attack on a failed Constitution saving throwConstitution saving throw
Flurry of MothsFlurry of Moths
Flurry of Moths: AttackFlurry of Moths: Attack
Deal an extra 1d8PsychicPsychic to the target of your attack
Flurry of Moths: Mighty TeleportFlurry of Moths: Mighty Teleport
Teleport 5 m / 17 ft away and get +2 AC for one turn
Flurry of Moths: Mighty Blinding SwarmFlurry of Moths: Mighty Blinding Swarm
BlindBlind and SlowSlow the target of your attack on a failed Constitution saving throwConstitution saving throw
Legion of BeesLegion of Bees
Legion of Bees: AttackLegion of Bees: Attack
Deal an extra 1d8PiercingPiercing to the target of your attack
Legion of Bees: Mighty TeleportLegion of Bees: Mighty Teleport
Teleport 5 m / 17 ft away and get +2 AC for one turn
Legion of Bees: Mighty KnockbackLegion of Bees: Mighty Knockback
Push the target of your attack back 5 m / 17 ft and ProneProne on a failed Strength saving throwStrength saving throw

Notes[edit | edit source]

  • Although the reaction menu pops up after making an attack during a turn to select one of the Swarm abilities to be triggered, it does not consume any reactions.

External links[edit | edit source]

References[edit | edit source]

  1. Larian Studios. Community Update 30.