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Phantasmal Force

From bg3.wiki

Phantasmal Force is a level 2 illusion spell. It allows spellcasters to flood a target creature's mind with an illusion of the last thing that attacked it, dealing 1d6PsychicPsychic damage per turn, changing to the last type of damage inflicted upon the target.

Description

Deal damage to a creature each turn. At the start of its turn, it takes PsychicPsychic damage. Each subsequent time it takes damage, the damage type of Phantasmal Force changes to match that damage type.

Properties

Cost
Action + Level 2 Spell Slot
Details
INT SaveINT Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
ConcentrationConcentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Phantasmal Force

Phantasmal ForcePhantasmal Force

Duration: 10 turns

Spell save DC Intelligence saving throwIntelligence saving throw

Haunted by an echo of the last thing that attacked them.

  • Takes 1d6PsychicPsychic damage each turn.
  • When the target takes damage from another source, Phantasmal Force changes to that damage type.
  • At the end of each turn, the target makes an Intelligence saving throwIntelligence saving throw. On a success, the condition ends.

How to learn

Classes:

Other ways to learn:

  • There are no scrolls available for wizards to scribe to their spellbooks.

Notes

  • The individual Phantasmal Force damage conditions all share the same StackID with each other, meaning only one may be active on a character at a time. Due to the way the passive is written, this causes a priority effect where the conditions follow this order of priority (with the earlier conditions taking priority over later conditions):
    • Slashing > Piercing > Bludgeoning > Acid > Thunder > Necrotic > Fire > Lightning > Cold > Psychic > Poison > Radiant > Force
      • For example, if a character casts Ice KnifeIce Knife, which deals both Piercing and Cold damage, on a target that is affected by Phantasmal Force, the enemy will be left with Phantasmal Force: Piercing.

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