This article is about the Wolf Heart version of the Rage action. For other uses, see Rage (disambiguation).
Rage: Wolf Heart is a bonus action available to Wildheart barbarians who have chosen . It replaces normal and allows these barbarians to use their wolf-like anger to aid their allies in combat.
Description
Enter a so inciting it spurs on you allies.You can use Advantage on melee
Attack rolls against enemies within 2 m / 7 ft of you.
Available only in combat.
Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost
Bonus Action +
Rage Charge
- Details
Range: Self
Duration: 10 turns
At higher levels
At level 9, the bonus damage to attacks granted by Rage increases to +3.Grants:
Condition: Rage: Wolf Heart
Duration: 10 turns
- Can use and allies have
Advantage on melee
Attack rolls against enemies within
2 m / 7 ft.
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to
Physical damage, and
Advantage on Strength checks and
Saving throws.
- Cannot cast or concentrate on spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or
Advantage on Strength Checks and
Saving throws.
How to learn
Classes:
- Class level 3: Wildheart
Bugs
- This version of Rage is usable when already affected by Rage once the Barbarian reaches level 9.