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Robyn is a civilian who can be found behind a locked door in the courtyard of High Hall during the final sequence of Act Three.

Involvement edit

Upon approaching the locked door in the northern end of the courtyard, a cutscene plays out, which reveals TillyTilly, Robyn, and a female elf named CivilianCivilian holed up in fear. Robyn admonishes the party to leave, believing that they are safe as long as they remain holed up. The party can persuade, intimidate, or deceive them to open up the door; each option can only be attempted once:

  • [PERSUASION] You need to leave! This whole place is falling down. (DC 15)
  • [DECEPTION] Let me in! The mind flayers are after me! (DC 20)
  • [INTIMIDATION] Open this door. Right now. (DC 20)

After attempting to lockpick the door, the options change:

  • [PERSUASION] You're going to die in there if you don't leave soon! (DC 15)
  • [INTIMIDATION] Open the door. Now. (DC 20)
  • [BARBARIAN] [INTIMIDATION] ROAR! (DC 20 Advantage Icon.png)

Convincing Tilly to open the door causes her to breathe a sigh of relief when she sees the party. Robyn tells her to get going and the party can then ask if they would like to die (thus beginning combat) or to get out of there, after which Tilly grants each party member the Death WardDeath Ward condition.

However, if the interacting party member has undergone ceremorphosisceremorphosis and has become a mind flayermind flayer, Tilly, Robyn and Civilian flee in terror and do not grant the Death Ward condition.

Combat edit

Unarmed StrikeUnarmed Strike (Action)
Damage: 1

Hit a target with your bare fists.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
DashDash (Action)
Cover more distance this turn: double your Movement Speed.