Searing Smite is a level 1 evocation spell. This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit.
Fire damage and marks the target with .
Fire initial damage for each spell slot level above 1st.
UID
Spell flags
Description
Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6
Properties
- Cost
Action
- Cost on hit
Bonus action +
Level 1 Spell Slot
Damage: 2~12- Details
Attack roll
Range: Normal weapon range
At higher levels
Upcasting: Casting this spell at a higher level deals an extra 1d6
Technical details

Target_Smite_Searing

Condition: Searing Smite
Duration: 10 turns
Spell save DC Constitution saving throw
- Takes 1d6
Fire damage per turn.
- The condition ends if target succeeds a Constitution
Saving throw.
How to learn
Classes:
- Class level 2: Paladin
- Character level 3: Zariel Tiefling
(Character level is the sum of all class levels for a multi-classed character.)
Granted by items:
Skybreaker (
Recharge: Long rest)
Notes
- Zariel tieflings get a unique variant, , that they can cast once per Long Rest.
- The incantation for Searing Smite is Ardē, the Latin command "burn/blaze!"
- See Smite for additional functionality information.