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A Shadow is an Undead creature found commonly in Act Two. They are twisted remnants of humanoids that were transformed by the shadow curse. They are visually similar to Wraiths but are, in fact, in their own eponymous non-playable race.

Combat edit

Attacks and abilities edit

Dark CurrentsDark Currents (Movement Speed)
Dissolve into the ground and emerge from the shadows at a different location.
Range: 8 m / 27 ft Range: 8 m / 27 ft
Recharge: Per turn Recharge: Per turn
Necrotic ClawsNecrotic Claws (Action)
Damage: 7~27
2d8 + 3SlashingSlashing
+ 2d4NecroticNecrotic

Lash out with cursed claws.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Strength DrainStrength Drain (Action)
Damage: 3~24
3d8NecroticNecrotic

Claw a foe's heart and possibly leech its Strength by 3. The target dies if its Strength is reduced to 0.

If the target is in bright light or daylight, it makes its Saving throw with Advantage Icon.png Advantage.

STR SaveSTR Save
Range: 4 m / 13 ft Range: 4 m / 13 ft

Loot edit

Rather than dropping loot, a Shadow leaves behind a Shadow Vestige on death that contains a trace of the life it led before it became transformed by the shadow curse. Each shadow drops a unique vestige. The contained memory is spoken by the game's narrator when the vestige is interacted with.

Shadow enemy variants edit

Named shadow creatures edit

Related items edit

External links edit