Wall of Thorns is a level 6 conjuration spell. This spell allows spellcasters to conjure a wall of brambles, Entangling and damaging any creatures who are in the area, or trying to pass through.
Description
Create a wall of pliable, twisting thorns surrounded by vines.
Creatures can move through the wall, but take 7d8Piercing damage per turn, their Movement Speed is quartered.
Properties
- Cost
Action +
Level 6 Spell Slot
- Damage
7d8 (7~56)
Piercing damage
- Details
DEX Save (On Save: Targets still take half damage.)
Range: 18 m / 60 ft
Creates Area: Wall of Thorns (area)
Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Area: Wall of Thorns (area)
![Wall of Thorns Wall of Thorns](/w/images/thumb/6/6e/Wall_of_Thorns_Icon.webp/30px-Wall_of_Thorns_Icon.webp.png)
Duration: 60 turns
Giant, twisted thorns have sprouted from the ground.
They deal 7d8Piercing per turn, and quarter the movement speed of all creatures walking through it.
Type: Summoned
Condition: Wall of Thorns
Spell save DC Dexterity saving throw
- Walking through a wall of pliable, twisted thorns.
- While within the wall, the affected entity's movement speed is quartered, and it takes 7d8
Piercing damage per turn.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class Level 11: Druid
Notes
- This spell creates a wall from the first targeted point to the second targeted point, a distance of up to
36 m / 120 ft. The wall is
4 m / 13 ft wide.
Bugs
- The in-game tooltip says the duration is 1 turn, but this is incorrect. The duration may be until Long Rest.