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Hellfire Greataxe
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Hellfire Greataxe is a very rare greataxe that deals additional Fire damage, afflicts its wielder with on each successful hit, and grants the Hellflame Cleave weapon action.
Anything hit by this has the life expectancy of a glass hammer.
Properties
- Damage
- 1d12 + 2 (3~14) + Strength modifier Slashing
- Extra damage
- 1d6 (1~6) Fire
- Details
- Rarity: Very Rare
- Enchantment: + 2
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 3.15 kg / 6.3 lb
- Price: 960 gp
-
UID
MAG_WATCHER_Human_GreataxeUUID
dd0e9fa2-e012-454d-9f2d-53c0a0776015
Special
The holder of this item gains:
- Thermodynamo: Whenever you deal damage with this weapon, you gain 2 turns of ( Recharge: Per attack).
Weapon actions
If you have proficiency, equip in main hand to gain:
- Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
- Lacerate ()
Slash at your target's vital points to make it .
- Prepare ()
Spend 6 m / 20 ft of your movement to deal an additional [Strength modifier]PhysicalDRS damage (minimum 1) on each successful weapon attack for the rest of the turn.
- Hellflame Cleave ()
Spew hellish flames and strike your foes.
Where to find
- *Can be found in a chest in the Illusion section of Sorcerous Vault, Sorcerous Sundries.
- Once in the vault, upon finding the named doors, go through the "Silverhand" door and in the next area destroy the door labeled "Illusion" (trying to enter the door normally will not work). Through the door is the room with the chest X: 366 Y: 941.
Notes
- It is not listed in-game, but Thermodynamo can only activate once per attack, even when hitting multiple targets with Cleave or similar abilities.
- BUG (Hotfix #9): Despite the tooltip claiming that the hellfire ignores fire immunity, it actually does not. As can be seen in the screenshot (https://i.imgur.com/3ETRA8B.png) the imp took no damage. Mousing over says "Damage roll: 6 (1d6 Fire) (Hellfire) = 6. damage: 6 - 6 Fire (Immune)" but that didn't show up in the screenshot. Fire resistance is correctly ignored by the Hellfire portion of the attack.
Conditions
Duration: 2 turns
- Engulfed by a vengeful fire. Takes 1d4Fire damage each turn, but can use .
- Heat Convergence consumes all remaining turns of Heat to deal extra Fire damage on their next fire spell or attack.
- Heat has a maximum Duration: 7 turns.