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Pounce
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For other similar abilities, see Pounce (disambiguation).
Pounce is a Action. Panthers use this ability to leap onto enemies, dealing bludgeoning damage and possibly knocking them prone.
Description
Leap at a target to deal 2d8 + Dexterity ModifierBludgeoning[See Notes] damage and potentially knock it .
Properties
- Cost:
-
Action
- Damage:
-
2d8 (2~16) + Dexterity modifier
Bludgeoning
- Details:
-
Range: range
-
STR Save (Spell save DC)
At Higher Levels
Condition: Prone
Duration: 2 turns
Spell save DC Strength saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Used by creatures: Wild Shape: Panther
Notes
- The range of the pounce scales with Strength and benefits from the same modifiers as a normal . With the panther's 14 Strength and no other modifiers, the range is
6.5 m / 22 ft.
- The in-game tooltip says the damage dealt is
Piercing, but it actually is
Bludgeoning.