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Duke Ravengard's Longsword
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Duke Ravengard's Longsword is a rare, +1 Longsword that grants the wielder temporary hit points to allies equal to the wielder's Charisma modifier, and also increases the wielder's Charisma by +2.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
Cradling his newborn son awkwardly, the Duke's face pulled into a rictus of misery. His love Francesca smiled at him, briefly, and died. He stared at her until the boy cried, and he told the boy it would be all right, though he himself did not believe it.
Properties
- One-handed damage
1d8 + 1 (2~9) + Strength modifier
Slashing
- Two-handed damage
1d10 + 1 (2~11) + Strength modifier
Slashing
- Details
Rarity: Rare
Enchantment: + 1
Versatile
Melee: 1.5 m / 5 ft
Weight: 1.35 kg / 2.7 lb
Price: 250 gp
UID
MAG_WYRM_Commander_LongswordUUID
06fbf04c-41be-4709-91df-76b4cbc9ccf5
Special
The holder of this item gains:
Commander's Strike (
)
- Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack. (
Recharge: Short rest.)
- Stirring Execution
- When you kill an enemy, allies within
9 m / 30 ft gain temporary hit points equal to your Charisma Modifier (minimum 1).
Weapon actions
If you have proficiency, equip in main hand to gain:
Pommel Strike (
)
Make a non-lethal attack against an enemy and possibly them.
Lacerate (
)
Slash at your target's vital points to make it .
Rush Attack (
)
Charge forward and attack the first enemy in your way, possibly pushing them .
Where to find
- Wyrm's Rock Prison: Can be looted from the body of Duke Ulder Ravengard if killed.
- Campsite (Act Three): Can be looted from Duke Ulder Ravengard if he joins the camp, by casting . The spell must be cast by a character who is not considered an ally: Either by a companion that was not part of the original rescue party, or using a disguise to alter your appearance. Wyll will permanently leave the party and turn hostile if the Duke notices his sword being stolen. This can be prevented by immediately leaving the camp after picking up the sword.
Notes
- The mouse-over tooltip doesn't mention it when you have the sword equipped, but the sword doesn't let you pass 24 Charisma.
Bugs
- The temporary hit points granted by the Stirring Execution feature are actually based on the Charisma modifier of the character receiving them, not the character holding the sword. The minimum of 1 still applies.