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Duke Ravengard's Longsword
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Duke Ravengard's Longsword is a rare +1 Longsword which increases the wielder's Charisma by +2 and can also grant allies temporary hit points based on their respective Charisma modifiers.

Cradling his newborn son awkwardly, the Duke's face pulled into a rictus of misery. His love Francesca smiled at him, briefly, and died. He stared at her until the boy cried, and he told the boy it would be all right, though he himself did not believe it.
Properties
- One-handed damage
1d8 + 1 (2~9) + Strength modifier
- Two-handed damage
1d10 + 1 (2~11) + Strength modifier
- Details
- Rare Rarity:
- Enchantment: + 1
- Versatile
- Melee: 1.5 m / 5 ft
- Weight: 1.35 kg / 2.7 lb
- Price: 250 gp
UID
MAG_WYRM_Commander_LongswordUUID
06fbf04c-41be-4709-91df-76b4cbc9ccf5
Special
The holder of this item gains:
- Charisma +2
- + ) (
- Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a Short rest.) . ( Recharge:
- Stirring Execution
- When you kill an enemy, allies within temporary hit points equal to your[See: Bugs] Charisma Modifier (minimum 1). 9 m / 30 ft gain
Weapon actions
proficiency, equip in main hand to gain:
If you have- ) (
- Slash at your target's vital points to make it Short rest.) . ( Recharge:
- ) (
- Make a non-lethal attack against an enemy and possibly Short rest.) them. ( Recharge:
- ) (
- Charge forward and attack the first enemy in your way, possibly pushing them . ( Recharge: Short rest.)
Where to find
- Wyrm's Rock Fortress: Carried by Duke Ulder Ravengard at the audience hall
- Campsite (Act Three): Carried by Duke Ulder Ravengard if he is present
Notes
- The sword can be acquired by casting Wyll permanently leaves the party and turns hostile if the Duke notices his sword being stolen. This can be prevented by immediately leaving the camp after picking up the sword. on Duke Ravengurad. The spell must be cast by a character who is not considered an ally: Either by a companion that was not part of the original rescue party, or by using a .
Bugs
- The temporary hit points granted by Stirring Execution are actually based on the Charisma modifiers of the characters receiving them, not the character delivering the killing blow with this sword. The minimum of 1 still applies.
- The temporary hit points only have a
StackPriority
of 1, and as such are overridden by any other source of temporary hit points that have aStackPriority
of 1 or higher, even if the new source is of a lesser value.
- The temporary hit points only have a
Gallery[edit | edit source]
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Appearance in game