Horde Breaker (Ranged) is a Hunter Ranger class action. This ability allows these Rangers to deal damage to an additional nearby target.
Description
Target two creatures standing close to each other. Deal Weapon DamagePhysical to the first creature and open up the second for a follow-up attack.
Properties
- Cost
Action
- Damage
- Normal weapon damage
- Details
Attack roll
AoE: 1.5 m / 5 ft (Radius)
Recharge: Per turn
Condition: Horde Breaker
Duration: 1 turn
- Creature is open to a follow-up attack.
How to learn
Classes:
- Class level 3: Hunter
Notes
- The additional attack can be against anyone in
AoE: 1.5 m / 5 ft (Radius) around the target of this ability. Every creature in the area receives condition, even if the attack misses, marking them as eligible for the follow up attack. The Hunter can use a Horde Breaker Follow-Up to make an attack against any of these creatures as a Free Action, even the starting attack misses.
- The follow-up attack can be either a or a , no matter if starting with a different weapon type, e.g. a ranged horde breaker attack can be followed by a free melee attack against a nearby enemy. Using either of them expires the condition in other creatures.
- Some abilities expected to affect the original Horde Breaker target might instead trigger to a random enemy in the Horde Breaker zone. This is known to happen with , and
Boots of Stormy Clamour.
- As these abilities are triggered after the base attack, they will always be applied to random enemies in the area if the targeted enemy is killed, which can be used on player's advantage.
- To make use of Horde Breaker more regularly, use abilities changing enemies positioning without costing a whole action:
- , a Berserker ability. Throw enemies into each other so they are close enough for Horde Breaker
- and , both Battle Master's manoeuvres
- cantrip, a variation of costing only a
bonus action, granted by
Sorrow
- , granted by
Titanstring Bow
- Some weapons have abilities capable to trigger to everyone (including teammates, but excluding the Horde Breaker character) in area when they receive Horde Breaker condition - likely a bug. Known weapons to interact with Horde Breaker are:
The Watcher's Guide can add to a nearby enemy and a nearby ally if the original target is hit.
- Weapons forcing all enemies in Horde Breaker area to roll a saving throw to avoid receiving a condition:
Vision of the Absolute (),
Bow of the Banshee () and
Sussur Greatsword (). Probably works as well for
Sussur Dagger and
Sussur Sickle.
Shortsword of First Blood ability Break the Unbroken activates dealing 1d8
Piercing to targets that still have all their hit points.
Rat Bat unnamed ability deals 1d6
PiercingDRS at all targets.