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Horde Breaker (Ranged)
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Horde Breaker (Ranged) is a Hunter Ranger class action. This ability allows these Rangers to deal damage to an additional nearby target.
Description
Target two creatures standing close to each other. Deal Weapon DamagePhysical to the first creature and open up the second for a follow-up attack.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- Details
- Attack roll
- AoE: 1.5 m / 5 ft (Radius)
- Recharge: Per turn
Condition: Horde Breaker
How to learn
Classes:
- Class level 3: Hunter
Notes
- The additional attack can be against anyone in AoE: 1.5 m / 5 ft (Radius) around the target of this ability. Every creature in the area receives Horde Breaker condition, even if the attack misses, marking them as eligible for the follow up attack. The Hunter can use a Horde Breaker Follow-Up to make an attack against any of these creatures as a Free Action, even if the starting attack misses.
- The follow-up attack can be either a Horde Breaker Follow-Up (Melee) or a Horde Breaker Follow-Up (Ranged), no matter if starting with a different weapon type, e.g. a ranged horde breaker attack can be followed by a free melee attack against a nearby enemy. Using either of them expires the condition in other creatures.
- To make use of Horde Breaker more regularly, the Ranger can use abilities repositioning enemies closer to each other, without costing a whole action:
- Shove
- Weapon abilities, like Sorrowful Lash cantrip (granted by Sorrow) and Pushing Attack (Titanstring Bow) (granted by Titanstring Bow)
- Class abilities, like Enraged Throw (from Berserker), and Pushing Attack (Melee) and Pushing Attack (Ranged) manoeuvres (from Battle Master)
Bugs
- Some abilities/gear expected to affect the original Horde Breaker target might instead trigger to a random enemy in the Horde Breaker zone. As these abilities are triggered after the base attack, they will always be applied to random enemies in the area if the targeted enemy is killed, which can be used on player's advantage. This is known to happen with Sneak Attack, Ability Drain and Divine Strike: Weapon, but there are particular cases:
- Boots of Stormy Clamour and Staff of the Ram can trigger twice, usually one time at random and one time to the original target (if attacks hits) or at random (if attack misses).
- The Watcher's Guide can add True Strike to a nearby enemy if the original target is hit.
- There are a few weapons capable to trigger their abilities to all targets (including teammates, but excluding the Horde Breaker character) in area when they receive Horde Breaker condition - likely a bug. Known weapons to interact with Horde Breaker are:
- Vision of the Absolute ( Blinded), Bow of the Banshee ( Frightened), Sussur Greatsword ( Silenced) and The Baneful ( Bane) are weapons forcing all enemies in Horde Breaker area to roll a saving throw to avoid receiving a condition.
- Shortsword of First Blood ability Break the Unbroken activates dealing 1d8Piercing to targets that still have all their hit points.
- Rat Bat unnamed ability deals 1d6PiercingDRS at all targets.
- Greataxes ability Prepare deals [Strength modifier]PhysicalDRS damage to all targets.
- Due to a conditional requirement check bug, Horde Breaker may not be usable on the next turn immediately following a turn in which it was used.