Kressa Bonedaughter

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Mistress of Souls
Kressa Bonedaughter
Stats
Level 8

STR

10

DEX

14
(+2)

CON

17
(+3)

INT

19
(+4)

WIS

14
(+2)

CHA

13
(+1)
Bg3 content hr.png
Creature Race Icon.png  Race Human
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 84 (Tactician)
Creature AC Icon.png  AC 15
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 150lbs / 75kg
Initiative Icon.png  Initiative +2
Passive features
Character information
Location Mind Flayer Colony
Faction Cult of the Absolute

Kressa Bonedaughter is a member of the Cult of the Absolute that may be found in the sanctum north of the Barracks in the Mind Flayer Colony, rallying her fellow cultists. If the party waits too long before approaching, her speech will give 10 temporary hitpoints to the cultists through a buff called Myrkul's Gift.

Chapter Two

When approached at the Barracks, Kressa will guess that, because the party is wandering around despite there being an active evacuation order from General Ketheric Thorm, they must be the attackers they were warned against. Unless a Deception dialogue option is chosen, combat will initiate. Otherwise, Kressa and her fellow cultists will disperse towards their rooms in the Barracks. When talked to again, she can be persuaded to give characters the Myrkul's Gift buff as well.

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

If playing as The Dark Urge, Kressa will instead recognize the player and reminisce about how The Dark Urge used to be a captive at the colony before they were shipped away. She had found him close to death at that very sanctum after they had been infected with a tadpole and opened him up endlessly for her research on the mindflayer parasites, implying that they were the very first tadpole victim. She displays an attachment to The Dark Urge because of their resilience that no other victims in the colony displayed, but will inevitably attack the party once dialogue is concluded.

A Performance dialogue option can be taken to pretend The Dark Urge is still docile, but continuing the charade will still end in combat with the added detriment of not getting any of the exposition above.

After battle, The Dark Urge will remember that they were in the colony on their own business before someone ambushed them and left them to their fate.

Spells and Abilities

Conditions

Loot

Related Items

Related Quests

Kressa the Myrkulite necromancer patched you together... you were a tadpoled wreck down in this fleshpit. Nearly dead, head half-caved in. She said you were the first ever tadpoling victim. You're either one-in-a-million unlucky, or someone hated those stinking guts of yours to do such filthy work. Bloody vengenace seems appropriate.
— Quest journal entry after speaking with Kressa